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Game 2 128 Units

Signal

A Frogger-style lane crosser that introduces the Amiga's custom chipset symphony.

What You’re Building

Cross the road. Ride the logs. Reach home. Don’t die.

Signal is a Frogger-style game where you guide a frog across busy roads and treacherous rivers to reach safety. Simple concept, but it touches every part of the Amiga’s custom chipset:

  • Copper paints the coloured zones
  • Sprites draw the frog
  • Blitter draws cars and logs
  • Paula plays the sounds

Why This Game?

The Amiga wasn’t about one killer feature — it was about the custom chips working in harmony. Signal naturally exercises them all without going deep on any single one. You’ll see the chipset symphony from day one.

Four Phases

PhaseUnitsFocus
Phase 11-16Roads-only Frogger with collision and scoring
Phase 217-32River section, logs, turtles, hazards
Phase 333-48Title screen, music, visual polish
Phase 449-64Optimisation, two-player, distribution

Each phase builds on the previous. By Phase 4, you’ll have a polished game worthy of a disk release.

What You’ll Learn

Phase 1 (Available Now):

  • Copper lists — programming the display
  • Hardware sprites — drawing the frog
  • Blitter basics — drawing cars
  • Paula audio — sound effects
  • Joystick input — controls
  • Collision detection

Phases 2-4 (Coming Soon):

  • Advanced Blitter (masking, BOBs)
  • River mechanics and log riding
  • MOD music playback
  • Visual effects and polish
  • Two-player modes
  • Distribution packaging

Prerequisites

Complete Game 1: Exodus first. You’ll need the Copper and sprite basics from that game — just enthusiasm and a willingness to learn 68000 assembly.

You’ll need an emulator (FS-UAE), an assembler (vasm), and disk tools (amitools).

Time Investment

Each unit takes 60-90 minutes. The full game is 128 units across 8 phases:

  • Phase 1: ~16-24 hours
  • Full game: ~128-192 hours

Every unit produces something that works. By the end of Unit 1, you’ll have a display showing the game’s coloured zones with a frog sprite visible.

Ready?

The road is busy. The river is flowing. Time to cross.

Unit Roadmap

16 of 128 units available
Phase 2

Phase 2

Expand mechanics and variety

Units 17–32 ~16-24 hours Coming Soon
Unit 17 · Unit 18 · Unit 19 · Unit 20 · Unit 21 · Unit 22 · Unit 23 · Unit 24 · Unit 25 · Unit 26 · Unit 27 · Unit 28 · Unit 29 · Unit 30 · Unit 31 · Unit 32
Phase 3

Phase 3

Content and level design

Units 33–48 ~16-24 hours Coming Soon
Unit 33 · Unit 34 · Unit 35 · Unit 36 · Unit 37 · Unit 38 · Unit 39 · Unit 40 · Unit 41 · Unit 42 · Unit 43 · Unit 44 · Unit 45 · Unit 46 · Unit 47 · Unit 48
Phase 4

Phase 4

Visual polish and effects

Units 49–64 ~16-24 hours Coming Soon
Unit 49 · Unit 50 · Unit 51 · Unit 52 · Unit 53 · Unit 54 · Unit 55 · Unit 56 · Unit 57 · Unit 58 · Unit 59 · Unit 60 · Unit 61 · Unit 62 · Unit 63 · Unit 64
Phase 5

Phase 5

Audio and music

Units 65–80 ~16-24 hours Coming Soon
Unit 65 · Unit 66 · Unit 67 · Unit 68 · Unit 69 · Unit 70 · Unit 71 · Unit 72 · Unit 73 · Unit 74 · Unit 75 · Unit 76 · Unit 77 · Unit 78 · Unit 79 · Unit 80
Phase 6

Phase 6

Advanced features

Units 81–96 ~16-24 hours Coming Soon
Unit 81 · Unit 82 · Unit 83 · Unit 84 · Unit 85 · Unit 86 · Unit 87 · Unit 88 · Unit 89 · Unit 90 · Unit 91 · Unit 92 · Unit 93 · Unit 94 · Unit 95 · Unit 96
Phase 7

Phase 7

Optimisation and testing

Units 97–112 ~16-24 hours Coming Soon
Unit 97 · Unit 98 · Unit 99 · Unit 100 · Unit 101 · Unit 102 · Unit 103 · Unit 104 · Unit 105 · Unit 106 · Unit 107 · Unit 108 · Unit 109 · Unit 110 · Unit 111 · Unit 112
Phase 8

Phase 8

Final polish and distribution

Units 113–128 ~16-24 hours Coming Soon
Unit 113 · Unit 114 · Unit 115 · Unit 116 · Unit 117 · Unit 118 · Unit 119 · Unit 120 · Unit 121 · Unit 122 · Unit 123 · Unit 124 · Unit 125 · Unit 126 · Unit 127 · Unit 128