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Game 5 Unit 26 of 128 1 hr learning time

Victory Effects

Create elaborate celebration effects for winning, making victory feel special.

20% of Ink War

Victory should feel rewarding. Multi-stage effects with audio create memorable moments.

Run It

pasmonext --sna inkwar.asm inkwar.sna

Unit 26 Screenshot

Version shows “PHASE 2 V0.10”.

Victory Effect Sequence

StageVisualAudio
1Board flash whiteQuick beep
2Winner colour floodRising tone
3Border pulseFanfare
4Score displaySilence

Effect Timing

Build tension, then release:

Delay → Flash → Delay → Flood → Delay → Pulse

The pauses between effects add drama.

The Complete Code

What You’ve Learnt

  • Effect sequencing - Multi-stage celebrations
  • Timing for drama - Pauses create impact
  • Audio-visual sync - Combining senses for effect

What’s Next

Unit 27 adds smooth screen transitions.

What Changed

Unit 25 → Unit 26