Game 5 Unit 26 of 128 1 hr learning time
Victory Effects
Create elaborate celebration effects for winning, making victory feel special.
20% of Ink War
Victory should feel rewarding. Multi-stage effects with audio create memorable moments.
Run It
pasmonext --sna inkwar.asm inkwar.sna

Version shows “PHASE 2 V0.10”.
Victory Effect Sequence
| Stage | Visual | Audio |
|---|---|---|
| 1 | Board flash white | Quick beep |
| 2 | Winner colour flood | Rising tone |
| 3 | Border pulse | Fanfare |
| 4 | Score display | Silence |
Effect Timing
Build tension, then release:
Delay → Flash → Delay → Flood → Delay → Pulse
The pauses between effects add drama.
The Complete Code
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What You’ve Learnt
- Effect sequencing - Multi-stage celebrations
- Timing for drama - Pauses create impact
- Audio-visual sync - Combining senses for effect
What’s Next
Unit 27 adds smooth screen transitions.
What Changed
Unit 25 → Unit 26