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Techniques & Technology

Sequence Breaking

Playing out of order

The speedrunning technique of completing game sections in unintended order, bypassing designed progression to reach the end faster.

cross-platform speedrunningglitchroutingexploit

Overview

Sequence breaking is the practice of completing parts of a game in an order the developers didn’t intend. By skipping areas, acquiring items early, or reaching locations before they’re “supposed” to be accessible, speedrunners drastically reduce completion times.

Fast Facts

  • Definition: Doing things out of intended order
  • Methods: Glitches, skips, early items
  • Games: Common in Metroidvanias, Zeldas
  • Impact: Often cuts significant time

Types of Sequence Breaks

TypeDescription
Item skipProgress without required items
Area skipBypass entire sections
Early itemGet items before intended
Boss skipAvoid mandatory fights

Enabling Techniques

TechniqueUse
ClippingPass through walls
Wrong warpTeleport unexpectedly
Out of boundsLeave playable area
Damage boostUse knockback for access

Classic Examples

GameSequence Break
MetroidSkip items, different route
Super MetroidMultiple skip routes
Zelda: OoTSkip dungeons entirely
Castlevania: SotNEarly access to areas

Design Implications

Sequence breaking reveals:

AspectInsight
Progression designWhere gates exist
Testing limitsWhat wasn’t tested
Player creativityUnexpected solutions
Replay valueNew ways to play

Community Categories

Games often have categories:

CategorySequence Breaking
Any%All breaks allowed
GlitchlessIntended order only
No major skipsSmall breaks only

Legacy

Sequence breaking demonstrates that players will always find unintended paths. Some developers now embrace it, designing games that reward creative exploration rather than fighting against it.

See Also