The Vault · Magazines
Magazines
Gaming press, computing magazines, and fanzines.
19 articles
ACE Magazine
Advanced Computer Entertainment
ACE provided multi-format coverage with a mature editorial approach, treating games as legitimate entertainment worthy of serious criticism.
Amiga Format
Comprehensive Amiga coverage
The long-running Amiga magazine (1989-2000) from Future Publishing that provided comprehensive platform coverage with multiple cover disks and professional journalism throughout the Amiga's commercial life.
Amiga Power
Uncompromising criticism
Amiga Power rejected the cosy relationship between magazines and publishers, delivering brutally honest reviews that readers trusted and the industry feared.
Commodore Format
C64's last champion
Commodore Format supported the Commodore 64 through its twilight years, providing reviews, type-in listings, and cover tapes when other magazines had moved on.
COMPUTE!
The multi-platform standard
American computing magazine that served multiple platforms from 1979 to 1994, famous for its type-in programs and technical content.
Compute!'s Gazette
Programs you can type
Compute!'s Gazette provided Commodore users with type-in programs, tutorials, and reviews, teaching programming through practical application.
Computer Gaming World
America's strategy bible
Computer Gaming World provided in-depth coverage of PC gaming from 1981, becoming the authoritative voice for strategy, RPG, and simulation enthusiasts.
CRASH
The Spectrum monthly that defined a decade
Newsfield's CRASH magazine ran from February 1984 to April 1992, covering the ZX Spectrum with the wit, art, and reviewer energy that made it the platform's defining publication.
Creative Computing
The first personal computer magazine
David Ahl's pioneering magazine that covered personal computing from 1974 to 1985, predating the home computer revolution.
Famitsu
Japan's gaming authority
The most influential Japanese gaming publication (1986-present), known for its four-reviewer scoring system out of 40 and prestigious perfect scores that only around 30 games have ever achieved.
Input
The complete computing course
Marshall Cavendish's 1984 part-work magazine that provided comprehensive computing education across 52 weekly issues.
Nintendo Power
The house magazine
Nintendo of America's official magazine (1988-2012) that provided exclusive coverage, strategy guides, and promotional content, becoming essential reading for Nintendo fans through its combination of tips, maps, and insider information.
Retro Gamer
Celebrating gaming history
Retro Gamer magazine became the definitive publication for classic gaming enthusiasts, documenting gaming history through developer interviews and retrospectives.
Scene Diskmags
Underground publications
Diskmags were electronic magazines distributed on floppy disk, covering the demoscene with news, interviews, tutorials, and opinion pieces from within the community.
Sinclair User
The serious Spectrum monthly
Sinclair User ran from April 1982 to May 1993 — the technical, programmer-friendly counterpoint to CRASH's reviews and Your Sinclair's irreverence. The longest-running Spectrum monthly, and the one that took the platform's hardware seriously.
The One
Multi-format authority
The One covered Amiga, Atari ST, and PC gaming with authoritative reviews, bridging the 16-bit computer era before dedicated platform magazines dominated.
Your Sinclair
The Spectrum monthly with the puns
Your Sinclair (YS) ran from January 1986 to September 1993 — the irreverent, joke-filled, sometimes outright surreal counter-magazine to CRASH and Sinclair User, beloved by readers for its writing as much as its coverage.
Zzap!64
Britain’s loudest Commodore magazine
Launched in 1985, Zzap!64 mixed enthusiastic reviews, dev diaries, and irreverent humour—shaping how a generation discovered C64 games.
ZZAP!64
C64 gaming authority
The definitive Commodore 64 gaming magazine from Newsfield (1985-1992), known for its detailed reviews, Gold Medal awards, and influential scoring system that set the standard for C64 coverage.