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Amiga Power

Uncompromising criticism

Amiga Power rejected the cosy relationship between magazines and publishers, delivering brutally honest reviews that readers trusted and the industry feared.

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Overview

Amiga Power was different. While other magazines averaged scores around 70%, AP’s typical game scored 50%. The staff refused advertiser pressure, celebrated obscure gems, and dismissed hyped releases. Readers loved the honesty; publishers did not. It was gaming journalism as it should be.

Fast facts

  • Publisher: Future Publishing.
  • Run: 1991–1996.
  • Editor: Matt Bielby, then Stuart Campbell.
  • Approach: Brutally honest reviews.

Review philosophy

Principle Practice
50% is average Not 70%
Honesty over access No publisher favours
Gameplay over graphics Substance matters
Reader trust Say what you mean

The scoring controversy

Other magazines:

  • Average scores: 70-80%
  • Rare low scores
  • Publisher-friendly

Amiga Power:

  • True bell curve
  • Many 30-50% scores
  • Publishers complained

Writing style

Element Quality
Wit Sharp, clever
Honesty Uncomfortable truths
Enthusiasm Genuine when earned
Irreverence Nothing sacred

Stuart Campbell

Controversial editor/writer:

  • Refused to compromise
  • Antagonised industry
  • Reader champion
  • Polarising figure

Favourite games

AP championed underdogs:

  • Sensible Soccer
  • Speedball 2
  • Obscure gems ignored elsewhere

Cover tapes

Quality selections:

  • Full games
  • Curated demos
  • Reader trust maintained

Reader relationship

Aspect Approach
Letters Genuine dialogue
Trust Earned through honesty
Community Dedicated readership

Industry friction

Publishers responded to criticism:

  • Advertising withdrawal
  • Review copy denial
  • Pressure campaigns

AP persisted regardless.

End of publication

Amiga market decline:

  • Platform fading
  • Readership shrinking
  • Folded 1996

Legacy

Amiga Power proved:

  • Honest criticism possible
  • Readers want truth
  • Independence has value
  • Gaming journalism standards

See also