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Amiga Power

Uncompromising criticism

Amiga Power rejected the cosy relationship between magazines and publishers, delivering brutally honest reviews that readers trusted and the industry feared.

commodore-amigamagazinemediacriticism1991–1996

Amiga Power was different, though not in the way it is usually remembered. It refused advertiser pressure, celebrated obscure gems and dismissed hyped releases — and it used the bottom of the percentage scale in a way its rivals did not. What it did not do was mark everything down.

Fast facts

  • Publisher: Future Publishing.
  • Run: 1991–1996.
  • Editor: Matt Bielby, then Stuart Campbell.
  • Approach: Brutally honest reviews.

Review philosophy

The magazine set out its position on page 20 of issue 1, and the complaint it makes is a precise one — not that other magazines scored too high on average, but that they had stopped using the top of the scale to mean anything:

“Bear in mind you won’t see the sort of high scores you might expect from other mags. After all, if you give everything 70 or 80 percent the whole concept of scoring gradually begins to mean nothing very much at all.”

Principle Practice
The scale should discriminate Use its whole length, both ends
Honesty over access No publisher favours
Gameplay over graphics Substance matters
Reader trust Say what you mean

What the scores actually were

Both magazines published comprehensive back-catalogue indexes — AP’s recurring “The Bottom Line”, Amiga Format’s annual “Index of the Year” — which makes the reputation testable rather than merely repeated. Taking every scored row from each:

Amiga Power Amiga Format
Games listed 3,120 274
Mean 66.6 73.8
Median 72 78
Below 50% 19% 6%
90% or above 5% 8%

The received account — that AP’s typical game scored 50% against everyone else’s 70% — does not survive this. AP’s typical game scored 72. Its centre sat six points below its sister magazine’s, not twenty-two.

The difference is real, but it is in the tails. Amiga Power was three times more likely to put a game below 50%, and it was stingier at the top as well, awarding 90%+ to one game in twenty where Amiga Format managed one in twelve. Issue 1 itself handed out 82, 84, 86, 90 and 91.

So the magazine did exactly what it said it would do on page 20, and it is worth being precise about what that was. It did not move the average down. It refused to let the scale bunch — spending marks at the bottom that its rivals never spent, and withholding the nineties that its rivals gave away.

⚠ The two samples are built differently: AP’s index ran continuously and is much larger, while Amiga Format‘s is four annual round-ups. Both are the magazines’ own comprehensive listings rather than a selection, which is what makes the comparison worth making, but the sizes are not equivalent.

Writing style

Element Quality
Wit Sharp, clever
Honesty Uncomfortable truths
Enthusiasm Genuine when earned
Irreverence Nothing sacred

Stuart Campbell

Controversial editor/writer:

  • Refused to compromise
  • Antagonised industry
  • Reader champion
  • Polarising figure

Favourite games

AP championed underdogs:

  • Sensible Soccer
  • Speedball 2
  • Obscure gems ignored elsewhere

Cover tapes

Quality selections:

  • Full games
  • Curated demos
  • Reader trust maintained

Reader relationship

Aspect Approach
Letters Genuine dialogue
Trust Earned through honesty
Community Dedicated readership

Industry friction

Publishers responded to criticism:

  • Advertising withdrawal
  • Review copy denial
  • Pressure campaigns

AP persisted regardless.

End of publication

Amiga market decline:

  • Platform fading
  • Readership shrinking
  • Folded 1996

Legacy

Amiga Power proved:

  • Honest criticism possible
  • Readers want truth
  • Independence has value
  • Gaming journalism standards

See also

Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.