What’s new.
The curriculum and the emulator get built in the open. This is the short version — new complete games, fixes worth knowing about, the odd milestone. The field notes have the longer stories; the Patreon and newsletter carry them further.
Meteor Storm: pixels, objects and a race against time
Build a Spectrum assembly game through 36 lessons with editable code and live machine inspection.
Read →Aim a shot. Feel the difference.
Six interactive maths lessons explore aiming and fixed-point movement, with a new Game Feel playground alongside them.
Read →Meet Assembly: predict, run, inspect
Eight interactive lessons connect Z80 instructions to pixels, movement and debugging.
Read →Night Patrol: read the guard
Build a BASIC stealth game with corner scans, cover and a file to bring home.
Read →The Caverns: time to escape
Build a small world where the order of a turn makes its warnings useful.
Read →Cipher: letters that remember
Build a word game whose revealed letters, unused alphabet and mistakes agree.
Read →Dice Roller: watch a sample form
Build a live probability experiment with counts, shares and comparable samples.
Read →Three in a Row: read the opponent
Build a Spectrum BASIC opponent, inspect its decisions and discover a fork it misses.
Read →Yearfall: a budget that remembers
Build a settlement whose food, land and population carry the consequences into later years.
Read →Locksmith: count each digit once
Build a four-digit deduction game in nine Spectrum BASIC lessons.
Read →Quickstep: plan beyond the next gap
Build a six-lane Spectrum BASIC crossing through ten lessons, from a single moving lane to buffered controls.
Read →Meet BASIC: from a greeting to your first story
Four new Spectrum BASIC lessons take you from your first instruction to a story you can change, save and share.
Read →Dash — a finishable NES game
The NES track's on-ramp: steer a runner, time a jump over the sweep, collect three coins to turn the level. Seventeen units from a blank screen to a cartridge, all driven off the NMI loop.
Read →All four launch machines have a game you can finish
Spectrum, C64, Amiga and NES each now open with a complete game, built one technique at a time — a title screen, a win and a loss, the lot. Not a demo: a small game you can play to the end.
Read →The shipped games learned to be lost
A pass over every finished game to make sure each has real stakes — a win you earn and a loss you can genuinely hit. Flock now shows both its endings, and a couple of latent bugs that quietly made games un-losable are closed.
Read →