Skip to content

What’s new.

The curriculum and the emulator get built in the open. This is the short version — new complete games, fixes worth knowing about, the odd milestone. The field notes have the longer stories; the Patreon and newsletter carry them further.

  1. Meteor Storm: pixels, objects and a race against time

    Build a Spectrum assembly game through 36 lessons with editable code and live machine inspection.

    Read →
  2. Aim a shot. Feel the difference.

    Six interactive maths lessons explore aiming and fixed-point movement, with a new Game Feel playground alongside them.

    Read →
  3. Meet Assembly: predict, run, inspect

    Eight interactive lessons connect Z80 instructions to pixels, movement and debugging.

    Read →
  4. Night Patrol: read the guard

    Build a BASIC stealth game with corner scans, cover and a file to bring home.

    Read →
  5. The Caverns: time to escape

    Build a small world where the order of a turn makes its warnings useful.

    Read →
  6. Cipher: letters that remember

    Build a word game whose revealed letters, unused alphabet and mistakes agree.

    Read →
  7. Dice Roller: watch a sample form

    Build a live probability experiment with counts, shares and comparable samples.

    Read →
  8. Three in a Row: read the opponent

    Build a Spectrum BASIC opponent, inspect its decisions and discover a fork it misses.

    Read →
  9. Yearfall: a budget that remembers

    Build a settlement whose food, land and population carry the consequences into later years.

    Read →
  10. Locksmith: count each digit once

    Build a four-digit deduction game in nine Spectrum BASIC lessons.

    Read →
  11. Quickstep: plan beyond the next gap

    Build a six-lane Spectrum BASIC crossing through ten lessons, from a single moving lane to buffered controls.

    Read →
  12. Meet BASIC: from a greeting to your first story

    Four new Spectrum BASIC lessons take you from your first instruction to a story you can change, save and share.

    Read →
  13. Dash — a finishable NES game

    The NES track's on-ramp: steer a runner, time a jump over the sweep, collect three coins to turn the level. Seventeen units from a blank screen to a cartridge, all driven off the NMI loop.

    Read →
  14. All four launch machines have a game you can finish

    Spectrum, C64, Amiga and NES each now open with a complete game, built one technique at a time — a title screen, a win and a loss, the lot. Not a demo: a small game you can play to the end.

    Read →
  15. The shipped games learned to be lost

    A pass over every finished game to make sure each has real stakes — a win you earn and a loss you can genuinely hit. Flock now shows both its endings, and a couple of latent bugs that quietly made games un-losable are closed.

    Read →