// FIELD NOTES //
Development stories.
Stories from building the curriculum and its tools: what we tried, what happened, and what changed our understanding. Follow an investigation from the first surprising result to the evidence that helped explain it.
AMIGA · 68000
The Sheep That Slid Off the Hay Bale
A forty-year-old race condition, faithfully reproduced.
Read →AMIGA · THE CAPTURE RIG
Filming a Race Condition
In which I fail to reproduce my own bug, four nops at a time.
Read →THE SHIPPING BAR
The Game That Couldn't Be Won
In which sixteen verified units add up to zero finishable games, and a sheep teaches a robot to demand satisfaction.
Read →SPECTRUM · ATTRIBUTE CLASH
What Attribute Clash Actually Taught
The Spectrum's most famous flaw, the myth that grew around it, and the design lesson underneath both.
Read →BASIC · SINCLAIR + C64
What You're Allowed to Call Things
On the Spectrum a string variable must be one letter. On the C64, speed and spell are the same variable. Both rules are a ROM showing through.
Read →