An honest ask
I can't build all
of this alone.
The ambition is ≈ 67 machines · dozens of games each · four decades of context. One person could deliver one machine's worth in a decade. Everything happens on github.com/code198x — issues for ideas, discussions for design, pull requests for the work.
How it works
Describe the work, attach references.
Scope, methodology fit, who owns it.
Code, prose and assets in one branch.
Live on the site within days.
The deal
Free. Open source.
Forever.
- Every page free to read — no ads, no paywalls
- Every code sample MIT-licensed
- Every binary runs on real hardware
- Every repo public · CC-BY for the prose
- If the project dies, the content survives
github.com/code198x · archive available
Ways to help
Pick an issue.
Open a PR.
- Port the methodology to a machine I don't own
- Author a game on a machine you love
- Fill a vault entry for a person, game, or chip
- Submit a pattern with working code + screenshots
- Test on real iron and attach photos to a PR
- Illustrate make this look like a 1985 magazine
- Edit catch the typos, tighten the prose
Open issues right now
Every machine's port, every empty Vault entry, every wanted pattern is a real, open GitHub issue. Watch one, weigh in on the approach, or claim it.
See what's open ↗What you get
Your name on the colophon. A vault entry. A say in how your machine is taught.
What you won't get
Money. Equity. A vesting schedule. This is a craft project, not a startup.
The bar
Magazine-class prose. Commercial-bar games. Compiles on the metal. PR review will help you get there.