Skip to content

Systems · Lessons available

Commodore Amiga

Explore Amiga game development through AMOS, Blitz BASIC or 68000 assembly. Choose the language whose way of working interests you.

The Amiga gives us several cooperating parts to investigate: a CPU, display hardware, the Copper and Blitter, and sampled sound. A game must coordinate their work as well as decide what happens next.

Choose a language

Each route has its own guided sequence. You can begin without completing another language track or Foundations. Use shared explanations when they help with the program you are building.

Counts reflect authored lesson pages. They do not mean every planned game is finished or every example has been checked on original hardware. Each track shows its available material and planned projects.

Prepare the right configuration

The Amiga is a family of configurations. Follow the lesson’s model, chipset, memory and Kickstart requirements. AMOS, Blitz BASIC and an assembly game booting from its own disk may need different setups.

The system setup guide introduces the development tools. Check the chosen language’s setup instructions before installing anything. The Setup Guide explains host and target, source and built output; the ROMs guide covers firmware and system files.

Explore the machine and its games

The Vault provides fuller explanations and historical context. These articles are optional reading alongside the lessons.

Follow a question further

The Craft develops game-design explanations; its current Maths for Games and Game Feel pages are outlines. The Pattern Library offers techniques to adapt, with their machine and language requirements.

Explore other systems to compare how a familiar idea changes with the language, memory layout or hardware. For additions to the site, read What’s New. The contribution guide explains how to help.