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The Craft

Game Feel

Explore how controls, movement, feedback and recovery shape the experience of playing.

A ship can respond immediately, slide past its target or take time to gather speed. Compare one rule at a time in Controls and response, or try the three-ship playground first.

Each lesson explains its rule in plain language, worked arithmetic and pseudocode. Use the inspector to connect that rule to what the ships do. Choose a rule for the experience you want, then test what it changes.

Controls and response

4 lessons · Interactive browser experiments

Change speed, acceleration, release braking and reversal one rule at a time. Compare matching input and inspect the actual updates.

Start controls and response
  1. 01Respond to input
  2. 02Build up speed
  3. 03Let go and slow down
  4. 04Reverse direction

Further explorations

Planned

More ways to explore the maths behind games. These lessons are still to come.

Jumping and forgiveness
Experiment with jump height, air control, buffered input and the brief opportunity to jump after leaving an edge.
Impact and feedback
Compare the same hit with different animation, sound, recoil and brief pauses.
Cameras and attention
Follow, lead and frame the action. Explore when camera movement and shake help or interfere.
Readability and anticipation
Make threats, intentions and consequences understandable before and after an action.
Failure and recovery
Compare checkpoints, respawns, temporary protection and restart speed.