Amiga · AMOS BASIC · gateway
Amiga AMOS
Immediate results before diving into assembly
CPU
MC68000
RAM
512 KB+
Language
AMOS BASIC
Where you are
02 · Language primer and gateway route
AMOS gives you an immediate Amiga route before full hardware control.
This route teaches Amiga game-making through AMOS: screens, sprites, BOBs, input, animation, and complete games that show what the machine can do from a high-level language.
- No assembly knowledge is needed.
- If programming itself is new, Foundations gives you the shared ideas first.
- AMOS is a route into Amiga game-making, not a required step before Blitz or assembly.
Games
Build complete games while you learn AMOS — sprites, BOBs, and the Amiga's screen. Start with Game 1 and work through in order.
0

Meet AMOS
The AMOS on-ramp — learn the Amiga's game-making language one idea at a time, from your first PRINT to a sprite you can steer.
The AMOS editor and the languageScreens, colour, and drawingBobs, sprites, and movementReading the player and making sound
1
Soon
Star Catcher
Catch the falling stars — many sprites at speed, moved by AMAL
Many sprites at speedAMAL-driven motionJoystick inputA SAM hit sound
2
Soon
Crate Stack
Stack and climb — Bobs under gravity, reading a level from data
Bobs under gravityA level read from dataCollisionSingle-screen platforming
3
Soon
Space Swarm
Hold off the swarm — arrays of sprites, spawned and recycled
Sprite arraysProjectiles and wavesCollisionScore and progression
4
Soon
Bounce Back
Bat and ball with no flicker — SCREEN SWAP double-buffering, with a music bed
SCREEN SWAP double-bufferingFlicker-free Bob motionBall physicsAn AMOS Music bed
5
Soon
Warren
Outrun the ghosts across linked screens — Banks, PASTE BOB and chase AI
Banks and PASTE BOBA multi-screen chaseGhost AILevel data
6
Soon
Dungeon Doors
A flip-screen world that remembers — room data and save/load
Room dataSave and loadFlip-screen explorationPersistent state
7
Soon
Knight Watch
Hold the arena under waves of foes — SAM sampled audio and AMOS Music as a system
SAM sampled audioAMOS Music as a systemWave survivalAudio cues on events
8
Soon
Scroll Quest
A side-scrolling world that stretches AMOS to its limit — SCREEN OFFSET and many objects at once
SCREEN OFFSET scrollingMany objects at onceA side-scrolling worldWhere immediacy starts to strain
9
Soon
Nomad
The capstone — an arcade-adventure with progression, mixed AI and a full save
ProgressionMixed enemy AIA full save systemIntegrate and polish
10
Soon
Block Drop
An optional bonus beyond the capstone — Tetris-style rotation and line-clear
Piece rotationLine clearingA clean standalone mechanic