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Game 7 Unit 13 of 16 1 hr learning time

Sound Effects

Design sound effects for game events using BEEP.

81% of Treasure Hunt

Sound transforms a silent program into something that feels alive. Each game event deserves its own sound — a quick chirp for collecting a coin, a low rumble for losing a life.

The Program

10 CLS
20 PRINT "Game Sound Effects"
30 PRINT
40 PRINT "1. Collect coin"
50 BEEP 0.05, 20
60 PAUSE 25
70 PRINT "2. Lose life"
80 BEEP 0.1, 0: BEEP 0.1, -3: BEEP 0.2, -7
90 PAUSE 25
100 PRINT "3. Level up"
110 BEEP 0.15, 12: BEEP 0.15, 16: BEEP 0.3, 19
120 PAUSE 25
130 PRINT "4. Game over"
140 BEEP 0.2, 7: BEEP 0.2, 5: BEEP 0.2, 2: BEEP 0.4, 0
150 PAUSE 25
160 PRINT "5. Bonus"
170 FOR i = 0 TO 24 STEP 2
180 BEEP 0.02, i
190 NEXT i
200 PAUSE 25
210 PRINT "6. Countdown warning"
220 BEEP 0.1, 20: PAUSE 5: BEEP 0.1, 20: PAUSE 5: BEEP 0.1, 20

Sound effects demo listing all six effects

BEEP Recap

BEEP duration, pitch plays a tone. Duration is in seconds. Pitch is in semitones above middle C — positive numbers go higher, negative go lower.

The Six Effects

1. Collect coinBEEP 0.05, 20. Short and high-pitched. A quick “ping” that doesn’t interrupt gameplay.

2. Lose lifeBEEP 0.1, 0: BEEP 0.1, -3: BEEP 0.2, -7. Three descending notes. The pitch drops to signal something bad happened.

3. Level upBEEP 0.15, 12: BEEP 0.15, 16: BEEP 0.3, 19. Three ascending notes. The opposite of the lose-life sound — rising pitch signals success.

4. Game overBEEP 0.2, 7: BEEP 0.2, 5: BEEP 0.2, 2: BEEP 0.4, 0. Four descending notes, slower than lose-life. A more final, solemn sound.

5. BonusFOR i = 0 TO 24 STEP 2: BEEP 0.02, i: NEXT i. A rapid ascending sweep. Sounds like a classic arcade bonus.

6. Countdown warningBEEP 0.1, 20: PAUSE 5: BEEP 0.1, 20: PAUSE 5: BEEP 0.1, 20. Three sharp beeps with pauses. Urgent, attention-grabbing.

Design Principles

EventPitchDurationWhy
Good thingHigh / risingShortQuick reward, don’t slow gameplay
Bad thingLow / fallingMediumNoticeable but not jarring
End of gameLow / fallingLongFinal, dramatic
WarningHigh / repeatedShort burstsUrgent, demands attention

Try This

Your own effects. Experiment with different pitches and durations. Try making a “power-up” sound, a “door opening” sound, or a “teleport” sound.

Melody. String enough BEEPs together and you have a tune. Try the first few notes of a song you know.

What You’ve Learnt

  • Sound design — match the sound to the event’s meaning
  • Ascending vs descending — rising pitch = good, falling pitch = bad
  • Duration matters — short for frequent events, longer for rare ones
  • Multiple BEEPs — chain them for more complex sounds