Amiga · Blitz BASIC 2 · compiled
Amiga Blitz
Compiled BASIC, full speed, close to the metal
CPU
MC68000
RAM
512 KB+
Language
Blitz BASIC 2
Games
Start with the Meet Blitz primer, then build complete games while you learn — compiled graphics at speed, smooth scrolling, hardware sprites, and the Blitter. Work through in order.
0
Meet Blitz
The compiled-BASIC on-ramp — learn Blitz BASIC 2, the language the Amiga scene shipped real games in, from your first compile to graphics that run at full speed.
The Ted editor and the compile-and-run loopAmiga mode and Blitz modeSlices, Shapes, and the BlitterCompiled speed, scrolling, and reaching the hardware
1
Soon
Flashpoint
A fast arcade shooter that shows what compiled Blitz does — many objects, smooth movement, full speed.
Blitz-mode graphics at speedThe frame loop and the playerCollisions and scoring
2
Soon
Gridlock
A structured puzzle game built around data — arrays, lists, and clean program structure in Blitz.
Data modelling with arrays and listsStructured programming in BlitzGrid logic and state
3
Soon
Tarmac
A top-down racer that leans on Blitz's scrolling and speed — the kind of game the scene reached for Blitz to build.
Smooth scrollingFast object handlingTrack and collision logic