The Board
Lay the round out as a board: an inverse title bar, the word in colour with revealed letters standing out, a lives bar of stars, and the tried letters in their own row.
The game plays, but it scrolls up the screen like a teletype. A turn-based game wants a board — a fixed layout that redraws in place each turn. Everything here is presentation you have done before; this unit just arranges it.
10 BORDER 0: PAPER 0: INK 7: CLS
120 DATA "SPECTRUM"
190 RESTORE
200 READ w$
210 LET d$ = ""
220 FOR i = 1 TO LEN w$: LET d$ = d$ + "_": NEXT i
230 LET lives = 7
240 LET z$ = ""
250 CLS
260 INVERSE 1: PRINT AT 0, 0; " *** CIPHER *** ": INVERSE 0
280 PRINT AT 4, 2;
290 FOR i = 1 TO LEN d$
300 IF d$(i) = "_" THEN INK 7: PRINT "_ ";
310 IF d$(i) <> "_" THEN INK 4: PRINT d$(i); " ";
320 NEXT i
330 INK 7
340 PRINT AT 7, 2; "Lives: ";
350 INK 4: FOR i = 1 TO lives: PRINT "*";: NEXT i
360 FOR i = lives + 1 TO 7: PRINT " ";: NEXT i
370 INK 7
380 PRINT AT 9, 2; "Tried: "; z$; " "
390 PRINT AT 12, 2;
400 INPUT "Guess: "; g$: IF g$ >= "a" AND g$ <= "z" THEN LET g$ = CHR$ (CODE g$ - 32)
410 LET already = 0
420 FOR i = 1 TO LEN z$
430 IF z$(i) = g$ THEN LET already = 1
440 NEXT i
450 IF already = 1 THEN PRINT AT 14, 2; INK 6; "Already tried! ": PAUSE 50: GO TO 250
460 LET z$ = z$ + g$
470 LET found = 0
480 FOR i = 1 TO LEN w$
490 IF w$(i) = g$ THEN LET d$(i TO i) = g$: LET found = 1
500 NEXT i
510 IF found = 0 THEN LET lives = lives - 1: BEEP 0.1, -5
520 IF found = 1 THEN BEEP 0.1, 10
530 IF d$ = w$ THEN PRINT "You cracked it!": STOP
540 IF lives = 0 THEN PRINT "The word was "; w$: STOP
550 GO TO 250
A board that redraws
The loop now opens with CLS and rebuilds the whole screen at fixed PRINT AT positions —
the inverse title bar (line 260), the word, the lives, the tried row — so each turn paints over
the last instead of scrolling. You built exactly this dashboard pattern in Touchdown; a
turn-based game uses it just the same, only without the hurry.
Colour that carries meaning
Lines 290–320 print the word a character at a time, choosing the ink as they go: a still-hidden
_ prints white, a revealed letter prints in green (INK 4). The player's eye jumps straight
to what they've found. The lives become a bar, too (lines 340–360): a green star per life,
then spaces to rub out the ones spent — the same gauge idea as Touchdown's fuel and Dice
Roller's chart, here counting down. Numbers would do the job; a shrinking row of stars does it
faster.
Next: stop hard-coding one word and pick from a whole list.