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Episodic Gaming

Games in instalments

Episodic gaming promised television-style release schedules for games, with mixed results from Telltale's successes to abandoned projects.

ibm-pcsony-playstationxbox distributiondesignbusiness 2005–present

Overview

Episodic gaming proposed releasing games in smaller, cheaper instalments on regular schedules—like television seasons. The shareware era had proved the concept; modern implementations aimed for ongoing narratives. Telltale Games built their business around episodes. Results varied: some series maintained momentum; others lost players between releases or were abandoned incomplete.

Fast facts

  • Premise: smaller releases, regular schedule.
  • Precedent: shareware episodes.
  • Key practitioner: Telltale Games.
  • Successes: The Walking Dead, Life is Strange.
  • Challenges: schedule delays, player attrition.

Business model

Why companies tried it:

  • Lower price point: easier initial purchase.
  • Cash flow: revenue throughout development.
  • Player feedback: adjust based on reactions.
  • Reduced risk: stop if unsuccessful.

The Telltale model

Episodic adventure specialists:

  • Monthly releases: aimed for regular schedule.
  • Choice-driven: decisions carry between episodes.
  • Licensed properties: Walking Dead, Batman, etc.
  • Eventual failure: company closed 2018.

See also