Skip to content
Hardware

Action Replay

The cheat cartridge

The hardware cartridge series that enabled game freezing, cheat creation, and memory manipulation across Commodore 64, Amiga, and consoles - controversial but widely used.

commodore-64commodore-amigacross-platform cheatsutilitycartridgecontroversial 1985–present

Overview

Action Replay was a series of cartridges and devices produced by Datel that enabled users to freeze running software, search and modify memory, create cheats, and save snapshots. Available for the Commodore 64, Amiga, and various consoles, it became the go-to tool for cheat creation and—controversially—software backup.

Fast Facts

  • Manufacturer: Datel
  • First version: ~1985 (C64)
  • Platforms: C64, Amiga, SNES, Genesis, others
  • Function: Freeze, cheat, backup
  • Reception: Hugely popular
  • Controversy: Piracy implications

Platform Versions

PlatformVersionEra
C64Action Replay1985+
AmigaAction Replay I/II/III1988+
SNESPro Action Replay1992+
GenesisPro Action Replay1992+

Capabilities

FeatureUse
FreezeStop any program
Cheat searchFind value locations
PokeModify memory
SaveSnapshot to disk
MonitorDisassemble code
Fast loaderSpeed disk access (C64)

C64 Action Replay

The original version featured:

  • Freeze button (asserts NMI on the 6510, capturing the running program's state into the cartridge's RAM)
  • Fast loader (turbo tape/disk)
  • Memory monitor
  • Sprite viewer
  • Cheat creation tools

The cartridge maps its own ROM and RAM into the C64's address space when the freezer fires, swapping back out on resume. Same architectural pattern as the Multiface for Spectrum.

Action Replay VI

The most comprehensive C64 version (Datel, 1989) bundled:

  • 32 KB of cartridge RAM and 16 KB of ROM
  • Full machine-code monitor with built-in disassembler
  • Sprite editor and graphics viewer
  • Disk fast loader (~5× speed)
  • "Picsave" — convert any frozen screen to a multicolour bitmap file
  • "Tapesave" — turbo tape backup of frozen programs

AR VI was the canonical late-era C64 cracker tool; many of the era's "+8" / "+12" / "+99" trainer versions were produced with it.

Amiga Action Replay

More sophisticated:

  • Full 68000 monitor
  • Disassembler
  • Memory search
  • Copper list viewer
  • Disk tools

Console Versions

Adapted for different markets:

PlatformFocus
SNESPre-made cheat codes
GenesisGame enhancement
LaterCode entry, not discovery

Cheat Discovery Process

Similar to Multiface:

  1. Note value (lives, energy)
  2. Search memory for that value
  3. Change value in game
  4. Search again
  5. Identify correct address
  6. Modify to desired value

Controversy

Action Replay existed in grey areas:

  • Legitimate: Cheat creation, development
  • Grey: Backing up owned games
  • Illegal: Software piracy
  • Response: Publishers hated it

Legacy

Action Replay democratised game modification, creating the cheat code culture that would eventually become mainstream through console devices like Game Genie. It proved there was demand for player control over game difficulty.

See Also