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Aim a Projectile with Bounded Integer Speed on C64

A turret can fire towards the player without a trigonometry table or floating-point division.

A turret can fire towards the player without a trigonometry table or floating-point division.

C64 shows the working diagnostic row FA FD 01 64 64 50 5A 06.
A completed native caller displays FA FD 01 64 64 50 5A 06. The public field order below identifies these bytes; the capture is a state diagnostic, not a recording of a finished game.

Use it in a project

Coordinates are unsigned bytes. SPEED is 0–15. Return signed two’s-complement velocity bytes using floor(abs(delta)*SPEED/max(abs(dx),abs(dy))) on each axis, restoring each sign. A coincident target returns zero velocity with VALID=1. Invalid speed clears both outputs and VALID. This uses the maximum norm: the dominant axis has SPEED magnitude, so diagonal Euclidean speed can be up to sqrt(2) times larger.

Include component.inc once (MOS callers include the shared 6502 implementation through it). Reserve the public fields in this exact order: VELOCITY_X, VELOCITY_Y, VALID, ORIGIN_X, ORIGIN_Y, TARGET_X, TARGET_Y, SPEED. They occupy 8 contiguous bytes. Also reserve the private workspace: T0, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10 (11 bytes). Array names in the explanation refer to the numbered consecutive bindings, such as C0, C1 and so on.

Call aimed_projectile_init once at the intended reset boundary. It clears inputs as well as outputs and workspace. Set your starting state and configuration afterwards, then call aimed_projectile_step whenever the described event occurs. The helper reads no device, waits for no frame and installs no interrupt handler.

Ownership Fields
Retain between calls none
Supply before service origin, target and SPEED
Read after service VELOCITY_X/Y and VALID

Repeated bounded remainder accumulation computes the scale without overflowing a byte product: compare against denominator minus numerator before each add. Signs are stored separately until the final result. This is a direct link to vector normalisation and norms in Maths for Games.

Reusable initialisation and service

6502.inc
; SPDX-License-Identifier: MIT
; Aim a Projectile with Bounded Integer Speed. See README.md for the byte interface and ownership.
; init clears the public fields and private workspace; set inputs afterwards.
aimed_projectile_init:
    lda #0
    sta VELOCITY_X
    sta VELOCITY_Y
    sta VALID
    sta ORIGIN_X
    sta ORIGIN_Y
    sta TARGET_X
    sta TARGET_Y
    sta SPEED
    sta T0
    sta T1
    sta T2
    sta T3
    sta T4
    sta T5
    sta T6
    sta T7
    sta T8
    sta T9
    sta T10
    rts
aimed_projectile_step:
; VELOCITY_X = 0
    lda #0
    sta VELOCITY_X
; VELOCITY_Y = 0
    lda #0
    sta VELOCITY_Y
; VALID = 0
    lda #0
    sta VALID
; if SPEED > 15:
    lda SPEED
    cmp #15
    beq aimed_projectile_L5
    bcs aimed_projectile_L4
aimed_projectile_L5:
    jmp aimed_projectile_L2
aimed_projectile_L4:
    jmp aimed_projectile_L1
aimed_projectile_L1:
; return
    rts
    jmp aimed_projectile_L3
aimed_projectile_L2:
aimed_projectile_L3:
; VALID = 1
    lda #1
    sta VALID
; if TARGET_X >= ORIGIN_X:
    lda TARGET_X
    cmp ORIGIN_X
    bcs aimed_projectile_L9
aimed_projectile_L10:
    jmp aimed_projectile_L7
aimed_projectile_L9:
    jmp aimed_projectile_L6
aimed_projectile_L6:
; T0 = TARGET_X - ORIGIN_X
    lda TARGET_X
    sec
    sbc ORIGIN_X
    sta T0
; T2 = 0
    lda #0
    sta T2
    jmp aimed_projectile_L8
aimed_projectile_L7:
; T0 = ORIGIN_X - TARGET_X
    lda ORIGIN_X
    sec
    sbc TARGET_X
    sta T0
; T2 = 1
    lda #1
    sta T2
aimed_projectile_L8:
; if TARGET_Y >= ORIGIN_Y:
    lda TARGET_Y
    cmp ORIGIN_Y
    bcs aimed_projectile_L14
aimed_projectile_L15:
    jmp aimed_projectile_L12
aimed_projectile_L14:
    jmp aimed_projectile_L11
aimed_projectile_L11:
; T1 = TARGET_Y - ORIGIN_Y
    lda TARGET_Y
    sec
    sbc ORIGIN_Y
    sta T1
; T3 = 0
    lda #0
    sta T3
    jmp aimed_projectile_L13
aimed_projectile_L12:
; T1 = ORIGIN_Y - TARGET_Y
    lda ORIGIN_Y
    sec
    sbc TARGET_Y
    sta T1
; T3 = 1
    lda #1
    sta T3
aimed_projectile_L13:
; T4 = T0
    lda T0
    sta T4
; if T1 > T4:
    lda T1
    cmp T4
    beq aimed_projectile_L20
    bcs aimed_projectile_L19
aimed_projectile_L20:
    jmp aimed_projectile_L17
aimed_projectile_L19:
    jmp aimed_projectile_L16
aimed_projectile_L16:
; T4 = T1
    lda T1
    sta T4
    jmp aimed_projectile_L18
aimed_projectile_L17:
aimed_projectile_L18:
; if T4 == 0:
    lda T4
    cmp #0
    beq aimed_projectile_L24
aimed_projectile_L25:
    jmp aimed_projectile_L22
aimed_projectile_L24:
    jmp aimed_projectile_L21
aimed_projectile_L21:
; return
    rts
    jmp aimed_projectile_L23
aimed_projectile_L22:
aimed_projectile_L23:
; T5 = 0
    lda #0
    sta T5
; T6 = 0
    lda #0
    sta T6
; T7 = 0
    lda #0
    sta T7
; T8 = 0
    lda #0
    sta T8
; T9 = 0
    lda #0
    sta T9
; while T5 < SPEED:
aimed_projectile_L26:
    lda T5
    cmp SPEED
    bcc aimed_projectile_L29
aimed_projectile_L30:
    jmp aimed_projectile_L28
aimed_projectile_L29:
    jmp aimed_projectile_L27
aimed_projectile_L27:
; T10 = T4 - T0
    lda T4
    sec
    sbc T0
    sta T10
; if T6 >= T10:
    lda T6
    cmp T10
    bcs aimed_projectile_L34
aimed_projectile_L35:
    jmp aimed_projectile_L32
aimed_projectile_L34:
    jmp aimed_projectile_L31
aimed_projectile_L31:
; T6 = T6 - T10
    lda T6
    sec
    sbc T10
    sta T6
; T7 = T7 + 1
    lda T7
    clc
    adc #1
    sta T7
    jmp aimed_projectile_L33
aimed_projectile_L32:
; T6 = T6 + T0
    lda T6
    clc
    adc T0
    sta T6
aimed_projectile_L33:
; T10 = T4 - T1
    lda T4
    sec
    sbc T1
    sta T10
; if T8 >= T10:
    lda T8
    cmp T10
    bcs aimed_projectile_L39
aimed_projectile_L40:
    jmp aimed_projectile_L37
aimed_projectile_L39:
    jmp aimed_projectile_L36
aimed_projectile_L36:
; T8 = T8 - T10
    lda T8
    sec
    sbc T10
    sta T8
; T9 = T9 + 1
    lda T9
    clc
    adc #1
    sta T9
    jmp aimed_projectile_L38
aimed_projectile_L37:
; T8 = T8 + T1
    lda T8
    clc
    adc T1
    sta T8
aimed_projectile_L38:
; T5 = T5 + 1
    lda T5
    clc
    adc #1
    sta T5
    jmp aimed_projectile_L26
aimed_projectile_L28:
; VELOCITY_X = T7
    lda T7
    sta VELOCITY_X
; VELOCITY_Y = T9
    lda T9
    sta VELOCITY_Y
; if T2 != 0:
    lda T2
    cmp #0
    bne aimed_projectile_L44
aimed_projectile_L45:
    jmp aimed_projectile_L42
aimed_projectile_L44:
    jmp aimed_projectile_L41
aimed_projectile_L41:
; VELOCITY_X = 0 - T7
    lda #0
    sec
    sbc T7
    sta VELOCITY_X
    jmp aimed_projectile_L43
aimed_projectile_L42:
aimed_projectile_L43:
; if T3 != 0:
    lda T3
    cmp #0
    bne aimed_projectile_L49
aimed_projectile_L50:
    jmp aimed_projectile_L47
aimed_projectile_L49:
    jmp aimed_projectile_L46
aimed_projectile_L46:
; VELOCITY_Y = 0 - T9
    lda #0
    sec
    sbc T9
    sta VELOCITY_Y
    jmp aimed_projectile_L48
aimed_projectile_L47:
aimed_projectile_L48:
    rts
component_end:

Machine contract

A/X/status may change; Y and decimal mode are preserved. Use CLD for binary arithmetic. A direct JSR needs two return-address stack bytes. The helper makes no nested calls and adds no other stack use. Its named scratch is private workspace, not a pointer, a ROM variable or shared zero-page space that the game may borrow concurrently. The samples use fixed symbol bindings. Scope or rename every label and binding, including the component_end measurement marker, and allocate a separate block for each independent instance. Different helpers can also use common field names, so combining them needs separate namespaces or explicitly renamed bindings. Give each block one mutation owner.

The diagnostic PRG owns screen, font and colour RAM and disables interrupts; it does not return to BASIC. The reusable helper does none of those things.

Adapt the caller

demo.asm supplies the bindings and include order. exercise.inc first runs table cases, then a separate client retaining state between calls. A game can call the public step entry directly and remove the diagnostic packet and display. Do not copy the diagnostic’s hardware takeover into an existing game loop.

Build with make ASM198X=/path/to/asm198x. The Makefile produces normal, custom, deliberately wrong and repaired programs. Tools must already be installed; the sample downloads nothing.

Bindings and include order

demo.asm
VELOCITY_X=$80
VELOCITY_Y=$81
VALID=$82
ORIGIN_X=$83
ORIGIN_Y=$84
TARGET_X=$85
TARGET_Y=$86
SPEED=$87
T0=$88
T1=$89
T2=$8a
T3=$8b
T4=$8c
T5=$8d
T6=$8e
T7=$8f
T8=$90
T9=$91
T10=$92
STATE=$80
input_ptr=$70
cases_left=$72
ptr=$74
saved_y=$76
OUTPUT=$c000
preview=OUTPUT+1400
ready=OUTPUT+1408
CUSTOM=0
BROKEN=0
COYOTE_STEPS=4
BUFFER_STEPS=4
TEXT_CAP=8
PROPERTY_COUNT=16
STREAM_BYTES=13
CRC_POLY=7
!source "caller.inc"
!source "exercise.inc"
component_start:
!source "component.inc"
!source "data.inc"
!source "cases.inc"
hex_font:
    !byte 0,0,0,0,0,0,0,0,0,56,40,40,40,56,0,0,0,16,48,16,16,56,0,0,0,56,8,56,32,56,0,0,0,56,8,56,8,56,0,0,0,40,40,56,8,8,0,0,0,56,32,56,8,56,0,0,0,56,32,56,40,56,0,0,0,56,8,8,8,8,0,0,0,56,40,56,40,56,0,0,0,56,40,56,8,56,0,0,0,16,40,56,40,40,0,0,0,48,40,48,40,48,0,0,0,56,32,32,32,56,0,0,0,48,40,40,40,48,0,0,0,56,32,48,32,56,0,0,0,56,32,48,32,32,0,0
code_end:

A client retaining state between calls

exercise.inc, excerpt
preview_rules:
!if CUSTOM {
; ORIGIN_X = 0
    lda #0
    sta ORIGIN_X
; ORIGIN_Y = 0
    lda #0
    sta ORIGIN_Y
; TARGET_X = 255
    lda #255
    sta TARGET_X
; TARGET_Y = 128
    lda #128
    sta TARGET_Y
; SPEED = 15
    lda #15
    sta SPEED
!if BROKEN {
; TARGET_X = ORIGIN_X
    lda ORIGIN_X
    sta TARGET_X
}
    jsr checked_step
    jsr emit_state
    rts
} else {
; ORIGIN_X = 100
    lda #100
    sta ORIGIN_X
; ORIGIN_Y = 100
    lda #100
    sta ORIGIN_Y
; TARGET_X = 80
    lda #80
    sta TARGET_X
; TARGET_Y = 90
    lda #90
    sta TARGET_Y
; SPEED = 6
    lda #6
    sta SPEED
!if BROKEN {
; TARGET_X = ORIGIN_X
    lda ORIGIN_X
    sta TARGET_X
}
    jsr checked_step
    jsr emit_state
}
    rts

Customise it

Aim across the full byte range with a fifteen-unit dominant-axis speed. The maintained custom caller changes its inputs or client sequence rather than hiding a different implementation behind the same label. Compare every state of the two clients, not only their final display.

Custom client selection

custom.asm
VELOCITY_X=$80
VELOCITY_Y=$81
VALID=$82
ORIGIN_X=$83
ORIGIN_Y=$84
TARGET_X=$85
TARGET_Y=$86
SPEED=$87
T0=$88
T1=$89
T2=$8a
T3=$8b
T4=$8c
T5=$8d
T6=$8e
T7=$8f
T8=$90
T9=$91
T10=$92
STATE=$80
input_ptr=$70
cases_left=$72
ptr=$74
saved_y=$76
OUTPUT=$c000
preview=OUTPUT+1400
ready=OUTPUT+1408
CUSTOM=1
BROKEN=0
COYOTE_STEPS=2
BUFFER_STEPS=2
TEXT_CAP=4
PROPERTY_COUNT=16
STREAM_BYTES=13
CRC_POLY=49
!source "caller.inc"
!source "exercise.inc"
component_start:
!source "component.inc"
!source "data.inc"
!source "cases.inc"
hex_font:
    !byte 0,0,0,0,0,0,0,0,0,56,40,40,40,56,0,0,0,16,48,16,16,56,0,0,0,56,8,56,32,56,0,0,0,56,8,56,8,56,0,0,0,40,40,56,8,8,0,0,0,56,32,56,8,56,0,0,0,56,32,56,40,56,0,0,0,56,8,8,8,8,0,0,0,56,40,56,40,56,0,0,0,56,40,56,8,56,0,0,0,16,40,56,40,40,0,0,0,48,40,48,40,48,0,0,0,56,32,32,32,56,0,0,0,48,40,40,40,48,0,0,0,56,32,48,32,56,0,0,0,56,32,48,32,32,0,0
code_end:

The custom diagnostic row is 0F 07 01 00 00 FF 80 0F. The full client trace in the source explains how it gets there.

Mistake and repair

The wrong client overwrites the horizontal target with the origin. The projectile travels vertically instead of diagonally. Keep the captured target coordinates distinct from the launch position.

The BROKEN branch lives in the sequential client, not the reusable helper. wrong.asm selects it; repaired.asm restores the normal call sequence. The repaired executable matches the normal program (for Spectrum, compare loaded CODE rather than the tape filename).

Select the deliberately wrong client

wrong.asm
VELOCITY_X=$80
VELOCITY_Y=$81
VALID=$82
ORIGIN_X=$83
ORIGIN_Y=$84
TARGET_X=$85
TARGET_Y=$86
SPEED=$87
T0=$88
T1=$89
T2=$8a
T3=$8b
T4=$8c
T5=$8d
T6=$8e
T7=$8f
T8=$90
T9=$91
T10=$92
STATE=$80
input_ptr=$70
cases_left=$72
ptr=$74
saved_y=$76
OUTPUT=$c000
preview=OUTPUT+1400
ready=OUTPUT+1408
CUSTOM=0
BROKEN=1
COYOTE_STEPS=4
BUFFER_STEPS=4
TEXT_CAP=8
PROPERTY_COUNT=16
STREAM_BYTES=13
CRC_POLY=7
!source "caller.inc"
!source "exercise.inc"
component_start:
!source "component.inc"
!source "data.inc"
!source "cases.inc"
hex_font:
    !byte 0,0,0,0,0,0,0,0,0,56,40,40,40,56,0,0,0,16,48,16,16,56,0,0,0,56,8,56,32,56,0,0,0,56,8,56,8,56,0,0,0,40,40,56,8,8,0,0,0,56,32,56,8,56,0,0,0,56,32,56,40,56,0,0,0,56,8,8,8,8,0,0,0,56,40,56,40,56,0,0,0,56,40,56,8,56,0,0,0,16,40,56,40,40,0,0,0,48,40,48,40,48,0,0,0,56,32,32,32,56,0,0,0,48,40,40,40,48,0,0,0,56,32,48,32,56,0,0,0,56,32,48,32,32,0,0
code_end:
C64 shows the deliberate error row 00 FA 01 64 64 64 5A 06.
The wrong client completes with 00 FA 01 64 64 64 5A 06; its changed inputs and state explain the result.

Cost and alternatives

The measured helper extent is 371 code bytes; public state is 8 bytes and private scratch is 11 bytes. There are no immutable helper tables. Caller data, the test cases, return-address stack, alignment and display buffers cost additional space. These are assembled sizes, not cycle measurements.

At most fifteen stages, each handling two axes. A word multiply/divide is attractive on 68000; the byte implementation keeps identical semantics on 6502 and Z80 at the cost of more instructions. No comparative cycle claim is made.

Integer truncation can erase a shallow minor component. For smooth subpixel travel, retain fractional velocity in the movement layer. This computes an initial aim, not homing, intercept prediction, collision or equal Euclidean speed. Widen coordinates and workspace deliberately for larger worlds.

Execution evidence

Four variants run on PAL stock-ROM PRG, using Asm198x 0.0.72, Emu198x 0.44.2. Each executes 64 boundary/varied/error table cases, dirty initialisation and the separate retained-state client. An independent mathematical/container model checks every public byte after every call. This is bounded example coverage, not exhaustive correctness for every possible state.

The records retain loaded immutable code, completion, register sentinels, full packets, source/tool/firmware hashes and captures. The public gate validates these retained observations and rejects altered evidence; it does not run restricted firmware. No firmware is distributed. The eight displayed bytes are the first eight public fields, zero-padded when shorter; the packet includes every field.

Where it fits

Fractional position: Feed signed velocities into a suitably widened fractional mover rather than treating them as unsigned coordinates.

The Craft · Maths for Games · Source and native evidence.