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Walk an Ordered Waypoint Route on Amiga

A guard should reach a waypoint before choosing the next, even when one movement step would overshoot it.

A guard should reach a waypoint before choosing the next, even when one movement step would overshoot it.

Amiga shows the working diagnostic row 09 02 03 04 00 00 01 01.
A completed native caller displays 09 02 03 04 00 00 01 01. The public field order below identifies these bytes; the capture is a state diagnostic, not a recording of a finished game.

Use it in a project

Up to four caller-owned byte positions form a one-dimensional route. COUNT=1–4, TARGET_INDEX below COUNT and SPEED=1–255 are required. Move towards the current target by at most SPEED, snap on arrival, pulse ARRIVED and advance the target. At the final waypoint LOOP wraps; otherwise FINISHED latches. The caller owns starting position and route data.

Include component.inc once (MOS callers include the shared 6502 implementation through it). Reserve the public fields in this exact order: POSITION, TARGET_INDEX, COUNT, SPEED, LOOP, ARRIVED, FINISHED, VALID, P0, P1, P2, P3. They occupy 12 contiguous bytes. Also reserve the private workspace: T0, T1 (2 bytes). Array names in the explanation refer to the numbered consecutive bindings, such as C0, C1 and so on.

Call waypoint_route_init once at the intended reset boundary. It clears inputs as well as outputs and workspace. Set your starting state and configuration afterwards, then call waypoint_route_step whenever the described event occurs. The helper reads no device, waits for no frame and installs no interrupt handler.

Ownership Fields
Retain between calls POSITION, TARGET_INDEX and FINISHED
Supply before service COUNT, SPEED, LOOP and P0–P3
Read after service ARRIVED and VALID

Approach one target without overshoot. Once it is reached, pulse arrival and select the next target for a later update. The helper never skips across several coincident waypoints in one call.

Reusable initialisation and service

component.inc
; SPDX-License-Identifier: MIT
; Walk an Ordered Waypoint Route. See README.md for the byte interface and ownership.
; init clears the public fields and private workspace; set inputs afterwards.
waypoint_route_init:
    move.b #0,d0
    move.b d0,POSITION
    move.b d0,TARGET_INDEX
    move.b d0,COUNT
    move.b d0,SPEED
    move.b d0,LOOP
    move.b d0,ARRIVED
    move.b d0,FINISHED
    move.b d0,VALID
    move.b d0,P0
    move.b d0,P1
    move.b d0,P2
    move.b d0,P3
    move.b d0,T0
    move.b d0,T1
    rts
waypoint_route_step:
; ARRIVED = 0
    move.b #0,d0
    move.b d0,ARRIVED
; VALID = 0
    move.b #0,d0
    move.b d0,VALID
; if COUNT == 0:
    move.b COUNT,d0
    cmp.b #0,d0
    beq waypoint_route_L1
    jmp waypoint_route_L2
waypoint_route_L1:
; return
    rts
    jmp waypoint_route_L3
waypoint_route_L2:
waypoint_route_L3:
; if COUNT > 4:
    move.b COUNT,d0
    cmp.b #4,d0
    bhi waypoint_route_L4
    jmp waypoint_route_L5
waypoint_route_L4:
; return
    rts
    jmp waypoint_route_L6
waypoint_route_L5:
waypoint_route_L6:
; if TARGET_INDEX >= COUNT:
    move.b TARGET_INDEX,d0
    move.b COUNT,d1
    cmp.b d1,d0
    bcc waypoint_route_L7
    jmp waypoint_route_L8
waypoint_route_L7:
; return
    rts
    jmp waypoint_route_L9
waypoint_route_L8:
waypoint_route_L9:
; if SPEED == 0:
    move.b SPEED,d0
    cmp.b #0,d0
    beq waypoint_route_L10
    jmp waypoint_route_L11
waypoint_route_L10:
; return
    rts
    jmp waypoint_route_L12
waypoint_route_L11:
waypoint_route_L12:
; VALID = 1
    move.b #1,d0
    move.b d0,VALID
; if FINISHED != 0:
    move.b FINISHED,d0
    cmp.b #0,d0
    bne waypoint_route_L13
    jmp waypoint_route_L14
waypoint_route_L13:
; return
    rts
    jmp waypoint_route_L15
waypoint_route_L14:
waypoint_route_L15:
; T0 = P[TARGET_INDEX]
    moveq #0,d1
    move.b TARGET_INDEX,d1
    lea P0,a0
    move.b 0(a0,d1.w),d0
    move.b d0,T0
; if POSITION < T0:
    move.b POSITION,d0
    move.b T0,d1
    cmp.b d1,d0
    bcs waypoint_route_L16
    jmp waypoint_route_L17
waypoint_route_L16:
; T1 = T0 - POSITION
    move.b T0,d0
    move.b POSITION,d1
    sub.b d1,d0
    move.b d0,T1
; if T1 > SPEED:
    move.b T1,d0
    move.b SPEED,d1
    cmp.b d1,d0
    bhi waypoint_route_L19
    jmp waypoint_route_L20
waypoint_route_L19:
; POSITION = POSITION + SPEED
    move.b POSITION,d0
    move.b SPEED,d1
    add.b d1,d0
    move.b d0,POSITION
; return
    rts
    jmp waypoint_route_L21
waypoint_route_L20:
waypoint_route_L21:
    jmp waypoint_route_L18
waypoint_route_L17:
; T1 = POSITION - T0
    move.b POSITION,d0
    move.b T0,d1
    sub.b d1,d0
    move.b d0,T1
; if T1 > SPEED:
    move.b T1,d0
    move.b SPEED,d1
    cmp.b d1,d0
    bhi waypoint_route_L22
    jmp waypoint_route_L23
waypoint_route_L22:
; POSITION = POSITION - SPEED
    move.b POSITION,d0
    move.b SPEED,d1
    sub.b d1,d0
    move.b d0,POSITION
; return
    rts
    jmp waypoint_route_L24
waypoint_route_L23:
waypoint_route_L24:
waypoint_route_L18:
; POSITION = T0
    move.b T0,d0
    move.b d0,POSITION
; ARRIVED = 1
    move.b #1,d0
    move.b d0,ARRIVED
; T1 = COUNT - 1
    move.b COUNT,d0
    sub.b #1,d0
    move.b d0,T1
; if TARGET_INDEX < T1:
    move.b TARGET_INDEX,d0
    move.b T1,d1
    cmp.b d1,d0
    bcs waypoint_route_L25
    jmp waypoint_route_L26
waypoint_route_L25:
; TARGET_INDEX = TARGET_INDEX + 1
    move.b TARGET_INDEX,d0
    add.b #1,d0
    move.b d0,TARGET_INDEX
    jmp waypoint_route_L27
waypoint_route_L26:
; if LOOP != 0:
    move.b LOOP,d0
    cmp.b #0,d0
    bne waypoint_route_L28
    jmp waypoint_route_L29
waypoint_route_L28:
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    jmp waypoint_route_L30
waypoint_route_L29:
; FINISHED = 1
    move.b #1,d0
    move.b d0,FINISHED
waypoint_route_L30:
waypoint_route_L27:
    rts
component_end:

Machine contract

D0–D3/A0–A1/CCR may change; D4–D7/A2–A6 are preserved. A direct BSR/JSR needs four return-address stack bytes. The helper makes no nested calls and adds no other stack use. Its named scratch is private workspace, not a pointer, a ROM variable or shared zero-page space that the game may borrow concurrently. Scope or rename routine and field labels and allocate a separate block for each independent instance. Give each block one mutation owner.

The A500 OCS diagnostic cold-boots an OFS disk, owns the Copper and bitplane and disables interrupt/DMA sources. The helper does not take over hardware or allocate Chip RAM.

Adapt the caller

demo.asm supplies the bindings and include order. exercise.inc first runs table cases, then a separate client retaining state between calls. A game can call the public step entry directly and remove the diagnostic packet and display. Do not copy the diagnostic’s hardware takeover into an existing game loop.

Build with make ASM198X=/path/to/asm198x and BUILD198X=/path/to/build198x. The Makefile produces normal, custom, deliberately wrong and repaired programs. Tools must already be installed; the sample downloads nothing.

Bindings and include order

demo.asm
    section code,code_c
CUSTOM = 0
BROKEN = 0
COYOTE_STEPS = 4
BUFFER_STEPS = 4
TEXT_CAP = 8
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 7
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
POSITION: dc.b 0
TARGET_INDEX: dc.b 0
COUNT: dc.b 0
SPEED: dc.b 0
LOOP: dc.b 0
ARRIVED: dc.b 0
FINISHED: dc.b 0
VALID: dc.b 0
P0: dc.b 0
P1: dc.b 0
P2: dc.b 0
P3: dc.b 0
T0: dc.b 0
T1: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XGAMEKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0

A client retaining state between calls

exercise.inc, excerpt
preview_rules:
    ifne CUSTOM
; COUNT = 3
    move.b #3,d0
    move.b d0,COUNT
; SPEED = 4
    move.b #4,d0
    move.b d0,SPEED
; P0 = 6
    move.b #6,d0
    move.b d0,P0
; P1 = 2
    move.b #2,d0
    move.b d0,P1
; P2 = 9
    move.b #9,d0
    move.b d0,P2
; LOOP = 1
    move.b #1,d0
    move.b d0,LOOP
    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state
    rts
    else
; COUNT = 3
    move.b #3,d0
    move.b d0,COUNT
; SPEED = 4
    move.b #4,d0
    move.b d0,SPEED
; P0 = 6
    move.b #6,d0
    move.b d0,P0
; P1 = 2
    move.b #2,d0
    move.b d0,P1
; P2 = 9
    move.b #9,d0
    move.b d0,P2
    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; TARGET_INDEX = 0
    move.b #0,d0
    move.b d0,TARGET_INDEX
    endif
    bsr checked_step
    bsr emit_state
    endif
    rts

Customise it

Loop the route instead of latching at its end. The maintained custom caller changes its inputs or client sequence rather than hiding a different implementation behind the same label. Compare every state of the two clients, not only their final display.

Custom client selection

custom.asm
    section code,code_c
CUSTOM = 1
BROKEN = 0
COYOTE_STEPS = 2
BUFFER_STEPS = 2
TEXT_CAP = 4
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 49
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
POSITION: dc.b 0
TARGET_INDEX: dc.b 0
COUNT: dc.b 0
SPEED: dc.b 0
LOOP: dc.b 0
ARRIVED: dc.b 0
FINISHED: dc.b 0
VALID: dc.b 0
P0: dc.b 0
P1: dc.b 0
P2: dc.b 0
P3: dc.b 0
T0: dc.b 0
T1: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XGAMEKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0

The custom diagnostic row is 06 02 03 04 01 00 00 01. The full client trace in the source explains how it gets there.

Mistake and repair

The wrong caller rewinds TARGET_INDEX before each update. The actor keeps targeting the first waypoint. Retain the route cursor until a real restart or route replacement.

The BROKEN branch lives in the sequential client, not the reusable helper. wrong.asm selects it; repaired.asm restores the normal call sequence. The repaired executable matches the normal program (for Spectrum, compare loaded CODE rather than the tape filename).

Select the deliberately wrong client

wrong.asm
    section code,code_c
CUSTOM = 0
BROKEN = 1
COYOTE_STEPS = 4
BUFFER_STEPS = 4
TEXT_CAP = 8
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 7
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
POSITION: dc.b 0
TARGET_INDEX: dc.b 0
COUNT: dc.b 0
SPEED: dc.b 0
LOOP: dc.b 0
ARRIVED: dc.b 0
FINISHED: dc.b 0
VALID: dc.b 0
P0: dc.b 0
P1: dc.b 0
P2: dc.b 0
P3: dc.b 0
T0: dc.b 0
T1: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XGAMEKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0
Amiga shows the deliberate error row 06 01 03 04 00 01 00 01.
The wrong client completes with 06 01 03 04 00 01 00 01; its changed inputs and state explain the result.

Cost and alternatives

The measured helper extent is 466 code bytes; public state is 12 bytes and private scratch is 2 bytes. There are no immutable helper tables. Caller data, the test cases, return-address stack, alignment and display buffers cost additional space. These are assembled sizes, not cycle measurements.

Constant work per update. Only one target can be completed per call, bounding work even when several route points coincide.

This extends target approach into a route, but it is not pathfinding or collision avoidance. Two-dimensional paths need paired coordinates and an explicit movement metric. A waypoint equal to the current position still consumes one call.

Execution evidence

Four variants run on A500 OCS PAL, Kickstart1.3 OFS cold boot, using Asm198x 0.0.72, Emu198x 0.44.2 and Build198x 0.2.9. Each executes 64 boundary/varied/error table cases, dirty initialisation and the separate retained-state client. An independent mathematical/container model checks every public byte after every call. This is bounded example coverage, not exhaustive correctness for every possible state.

The records retain loaded immutable code, completion, register sentinels, full packets, source/tool/firmware hashes and captures. The public gate validates these retained observations and rejects altered evidence; it does not run restricted firmware. No firmware is distributed. The eight displayed bytes are the first eight public fields, zero-padded when shorter; the packet includes every field.

Where it fits

Approach a target: The route adds an ordered target cursor and completion policy to the simpler movement operation.

The Craft · Maths for Games · Source and native evidence.