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Add and Remove Inventory Stacks on Amiga

Picking up a stack should either fit completely or leave the inventory as it was.

Picking up a stack should either fit completely or leave the inventory as it was.

Amiga shows the working diagnostic row 01 02 01 09 01 01 00 04.
A completed native caller displays 01 02 01 09 01 01 00 04. The public field order below identifies these bytes; the capture is a state diagnostic, not a recording of a finished game.

Use it in a project

Four count slots each have caller-selected CAP 1–255. SLOT must be 0–3 and its current count at most CAP. REMOVE=0 adds, nonzero subtracts. AMOUNT=0 succeeds without a change. SUCCESS reports the complete transaction; insufficient capacity or stock is a valid but unsuccessful request. An invalid slot or zero cap rejects before the count is read. An out-of-range current count rejects before any count is written.

Include component.inc once (MOS callers include the shared 6502 implementation through it). Reserve the public fields in this exact order: SLOT, AMOUNT, REMOVE, CAP, SUCCESS, VALID, C0, C1, C2, C3. They occupy 10 contiguous bytes. Also reserve the private workspace: T0, T1, EXPR_SAVE (3 bytes). Array names in the explanation refer to the numbered consecutive bindings, such as C0, C1 and so on.

Call inventory_stacks_init once at the intended reset boundary. It clears inputs as well as outputs and workspace. Set your starting state and configuration afterwards, then call inventory_stacks_step whenever the described event occurs. The helper reads no device, waits for no frame and installs no interrupt handler.

Ownership Fields
Retain between calls C0–C3
Supply before service SLOT, AMOUNT, REMOVE and CAP
Read after service SUCCESS and VALID

Check the room left before adding, or the stock available before subtracting. These comparisons avoid using wrapped byte arithmetic as an overflow test.

Reusable initialisation and service

component.inc
; SPDX-License-Identifier: MIT
; Add and Remove Inventory Stacks. See README.md for the byte interface and ownership.
; init clears the public fields and private workspace; set inputs afterwards.
inventory_stacks_init:
    move.b #0,d0
    move.b d0,SLOT
    move.b d0,AMOUNT
    move.b d0,REMOVE
    move.b d0,CAP
    move.b d0,SUCCESS
    move.b d0,VALID
    move.b d0,C0
    move.b d0,C1
    move.b d0,C2
    move.b d0,C3
    move.b d0,T0
    move.b d0,T1
    move.b d0,EXPR_SAVE
    rts
inventory_stacks_step:
; SUCCESS = 0
    move.b #0,d0
    move.b d0,SUCCESS
; VALID = 0
    move.b #0,d0
    move.b d0,VALID
; if SLOT >= 4:
    move.b SLOT,d0
    cmp.b #4,d0
    bcc inventory_stacks_L1
    jmp inventory_stacks_L2
inventory_stacks_L1:
; return
    rts
    jmp inventory_stacks_L3
inventory_stacks_L2:
inventory_stacks_L3:
; if CAP == 0:
    move.b CAP,d0
    cmp.b #0,d0
    beq inventory_stacks_L4
    jmp inventory_stacks_L5
inventory_stacks_L4:
; return
    rts
    jmp inventory_stacks_L6
inventory_stacks_L5:
inventory_stacks_L6:
; T0 = C[SLOT]
    moveq #0,d1
    move.b SLOT,d1
    lea C0,a0
    move.b 0(a0,d1.w),d0
    move.b d0,T0
; if T0 > CAP:
    move.b T0,d0
    move.b CAP,d1
    cmp.b d1,d0
    bhi inventory_stacks_L7
    jmp inventory_stacks_L8
inventory_stacks_L7:
; return
    rts
    jmp inventory_stacks_L9
inventory_stacks_L8:
inventory_stacks_L9:
; VALID = 1
    move.b #1,d0
    move.b d0,VALID
; if REMOVE != 0:
    move.b REMOVE,d0
    cmp.b #0,d0
    bne inventory_stacks_L10
    jmp inventory_stacks_L11
inventory_stacks_L10:
; if AMOUNT > T0:
    move.b AMOUNT,d0
    move.b T0,d1
    cmp.b d1,d0
    bhi inventory_stacks_L13
    jmp inventory_stacks_L14
inventory_stacks_L13:
; return
    rts
    jmp inventory_stacks_L15
inventory_stacks_L14:
inventory_stacks_L15:
; T0 = T0 - AMOUNT
    move.b T0,d0
    move.b AMOUNT,d1
    sub.b d1,d0
    move.b d0,T0
    jmp inventory_stacks_L12
inventory_stacks_L11:
; T1 = CAP - T0
    move.b CAP,d0
    move.b T0,d1
    sub.b d1,d0
    move.b d0,T1
; if AMOUNT > T1:
    move.b AMOUNT,d0
    move.b T1,d1
    cmp.b d1,d0
    bhi inventory_stacks_L16
    jmp inventory_stacks_L17
inventory_stacks_L16:
; return
    rts
    jmp inventory_stacks_L18
inventory_stacks_L17:
inventory_stacks_L18:
; T0 = T0 + AMOUNT
    move.b T0,d0
    move.b AMOUNT,d1
    add.b d1,d0
    move.b d0,T0
inventory_stacks_L12:
; C[SLOT] = T0
    move.b T0,d0
    move.b d0,d2
    moveq #0,d1
    move.b SLOT,d1
    lea C0,a0
    move.b d2,0(a0,d1.w)
; SUCCESS = 1
    move.b #1,d0
    move.b d0,SUCCESS
    rts
component_end:

Machine contract

D0–D3/A0–A1/CCR may change; D4–D7/A2–A6 are preserved. A direct BSR/JSR needs four return-address stack bytes. The helper makes no nested calls and adds no other stack use. Its named scratch is private workspace, not a pointer, a ROM variable or shared zero-page space that the game may borrow concurrently. Scope or rename routine and field labels and allocate a separate block for each independent instance. Give each block one mutation owner.

The A500 OCS diagnostic cold-boots an OFS disk, owns the Copper and bitplane and disables interrupt/DMA sources. The helper does not take over hardware or allocate Chip RAM.

Adapt the caller

demo.asm supplies the bindings and include order. exercise.inc first runs table cases, then a separate client retaining state between calls. A game can call the public step entry directly and remove the diagnostic packet and display. Do not copy the diagnostic’s hardware takeover into an existing game loop.

Build with make ASM198X=/path/to/asm198x and BUILD198X=/path/to/build198x. The Makefile produces normal, custom, deliberately wrong and repaired programs. Tools must already be installed; the sample downloads nothing.

Bindings and include order

demo.asm
    section code,code_c
CUSTOM = 0
BROKEN = 0
COYOTE_STEPS = 4
BUFFER_STEPS = 4
TEXT_CAP = 8
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 7
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
SLOT: dc.b 0
AMOUNT: dc.b 0
REMOVE: dc.b 0
CAP: dc.b 0
SUCCESS: dc.b 0
VALID: dc.b 0
C0: dc.b 0
C1: dc.b 0
C2: dc.b 0
C3: dc.b 0
T0: dc.b 0
T1: dc.b 0
EXPR_SAVE: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XGAMEKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0

A client retaining state between calls

exercise.inc, excerpt
preview_rules:
    ifne CUSTOM
; CAP = 7
    move.b #7,d0
    move.b d0,CAP
; SLOT = 1
    move.b #1,d0
    move.b d0,SLOT
; AMOUNT = 6
    move.b #6,d0
    move.b d0,AMOUNT
    ifne BROKEN
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
    endif
    bsr checked_step
    bsr emit_state
; AMOUNT = 5
    move.b #5,d0
    move.b d0,AMOUNT
    ifne BROKEN
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
    endif
    bsr checked_step
    bsr emit_state
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
; AMOUNT = 2
    move.b #2,d0
    move.b d0,AMOUNT
    ifne BROKEN
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
    endif
    bsr checked_step
    bsr emit_state
    rts
    else
; CAP = 9
    move.b #9,d0
    move.b d0,CAP
; SLOT = 1
    move.b #1,d0
    move.b d0,SLOT
; AMOUNT = 6
    move.b #6,d0
    move.b d0,AMOUNT
    ifne BROKEN
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
    endif
    bsr checked_step
    bsr emit_state
; AMOUNT = 5
    move.b #5,d0
    move.b d0,AMOUNT
    ifne BROKEN
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
    endif
    bsr checked_step
    bsr emit_state
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
; AMOUNT = 2
    move.b #2,d0
    move.b d0,AMOUNT
    ifne BROKEN
; REMOVE = 1
    move.b #1,d0
    move.b d0,REMOVE
    endif
    bsr checked_step
    bsr emit_state
    endif
    rts

Customise it

Use a stack cap of seven rather than nine. The maintained custom caller changes its inputs or client sequence rather than hiding a different implementation behind the same label. Compare every state of the two clients, not only their final display.

Custom client selection

custom.asm
    section code,code_c
CUSTOM = 1
BROKEN = 0
COYOTE_STEPS = 2
BUFFER_STEPS = 2
TEXT_CAP = 4
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 49
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
SLOT: dc.b 0
AMOUNT: dc.b 0
REMOVE: dc.b 0
CAP: dc.b 0
SUCCESS: dc.b 0
VALID: dc.b 0
C0: dc.b 0
C1: dc.b 0
C2: dc.b 0
C3: dc.b 0
T0: dc.b 0
T1: dc.b 0
EXPR_SAVE: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XGAMEKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0

The custom diagnostic row is 01 02 01 07 01 01 00 04. The full client trace in the source explains how it gets there.

Mistake and repair

The wrong caller labels a pickup as REMOVE. The helper correctly refuses missing stock or subtracts from an existing stack. Keep the meaning of the request separate from whether a button was pressed.

The BROKEN branch lives in the sequential client, not the reusable helper. wrong.asm selects it; repaired.asm restores the normal call sequence. The repaired executable matches the normal program (for Spectrum, compare loaded CODE rather than the tape filename).

Select the deliberately wrong client

wrong.asm
    section code,code_c
CUSTOM = 0
BROKEN = 1
COYOTE_STEPS = 4
BUFFER_STEPS = 4
TEXT_CAP = 8
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 7
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
SLOT: dc.b 0
AMOUNT: dc.b 0
REMOVE: dc.b 0
CAP: dc.b 0
SUCCESS: dc.b 0
VALID: dc.b 0
C0: dc.b 0
C1: dc.b 0
C2: dc.b 0
C3: dc.b 0
T0: dc.b 0
T1: dc.b 0
EXPR_SAVE: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XGAMEKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0
Amiga shows the deliberate error row 01 02 01 09 00 01 00 00.
The wrong client completes with 01 02 01 09 00 01 00 00; its changed inputs and state explain the result.

Cost and alternatives

The measured helper extent is 334 code bytes; public state is 10 bytes and private scratch is 3 bytes. There are no immutable helper tables. Caller data, the test cases, return-address stack, alignment and display buffers cost additional space. These are assembled sizes, not cycle measurements.

Constant work for a known slot. Finding a matching item or distributing a stack needs a bounded search and a separate transaction policy.

Slots represent item kinds, not objects with metadata. This neither finds a free slot nor automatically spreads a pickup across stacks. Those policies can be layered over a read-only capacity check or a multi-slot transaction.

Execution evidence

Four variants run on A500 OCS PAL, Kickstart1.3 OFS cold boot, using Asm198x 0.0.72, Emu198x 0.44.2 and Build198x 0.2.9. Each executes 64 boundary/varied/error table cases, dirty initialisation and the separate retained-state client. An independent mathematical/container model checks every public byte after every call. This is bounded example coverage, not exhaustive correctness for every possible state.

The records retain loaded immutable code, completion, register sentinels, full packets, source/tool/firmware hashes and captures. The public gate validates these retained observations and rejects altered evidence; it does not run restricted firmware. No firmware is distributed. The eight displayed bytes are the first eight public fields, zero-padded when shorter; the packet includes every field.

Where it fits

Resource wallets: Both protect a bounded quantity; indexed slots add a choice of which stack owns the count.

The Craft · Maths for Games · Source and native evidence.