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Debounce a Sampled Input Byte on Amiga

A noisy or bouncing input should settle before it changes the game’s logical state.

A noisy or bouncing input should settle before it changes the game’s logical state.

Amiga shows the working diagnostic row 01 01 01 03 01 03 00 00.
A completed native caller displays 01 01 01 03 01 03 00 00. The public field order below identifies these bytes; the capture is a state diagnostic, not a recording of a finished game.

Use it in a project

RAW is a sampled byte. THRESHOLD 1–255 requires that many consecutive identical samples before replacing STABLE. CANDIDATE and RUN are retained private history. CHANGED pulses only when STABLE changes. THRESHOLD=0 disables acceptance and clears RUN. RUN saturates at 255.

Include component.inc once (MOS callers include the shared 6502 implementation through it). Reserve the public fields in this exact order: STABLE, CHANGED, CANDIDATE, RUN, RAW, THRESHOLD. They occupy 6 contiguous bytes. Also reserve the private workspace: none (0 bytes). Array names in the explanation refer to the numbered consecutive bindings, such as C0, C1 and so on.

Call input_debounce_init once at the intended reset boundary. It clears inputs as well as outputs and workspace. Set your starting state and configuration afterwards, then call input_debounce_step whenever the described event occurs. The helper reads no device, waits for no frame and installs no interrupt handler.

Ownership Fields
Retain between calls STABLE, CANDIDATE and RUN
Supply before service RAW and THRESHOLD
Read after service STABLE and CHANGED

A new candidate begins a run of one. Repeated samples grow that run until the threshold is reached; only a difference from the accepted stable value emits CHANGED.

Reusable initialisation and service

component.inc
; SPDX-License-Identifier: MIT
; Debounce a Sampled Input Byte. See README.md for the byte interface and ownership.
; init clears the public fields and private workspace; set inputs afterwards.
input_debounce_init:
    move.b #0,d0
    move.b d0,STABLE
    move.b d0,CHANGED
    move.b d0,CANDIDATE
    move.b d0,RUN
    move.b d0,RAW
    move.b d0,THRESHOLD
    rts
input_debounce_step:
; CHANGED = 0
    move.b #0,d0
    move.b d0,CHANGED
; if THRESHOLD == 0:
    move.b THRESHOLD,d0
    cmp.b #0,d0
    beq input_debounce_L1
    jmp input_debounce_L2
input_debounce_L1:
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
; return
    rts
    jmp input_debounce_L3
input_debounce_L2:
input_debounce_L3:
; if RAW != CANDIDATE:
    move.b RAW,d0
    move.b CANDIDATE,d1
    cmp.b d1,d0
    bne input_debounce_L4
    jmp input_debounce_L5
input_debounce_L4:
; CANDIDATE = RAW
    move.b RAW,d0
    move.b d0,CANDIDATE
; RUN = 1
    move.b #1,d0
    move.b d0,RUN
    jmp input_debounce_L6
input_debounce_L5:
; if RUN < 255:
    move.b RUN,d0
    cmp.b #255,d0
    bcs input_debounce_L7
    jmp input_debounce_L8
input_debounce_L7:
; RUN = RUN + 1
    move.b RUN,d0
    add.b #1,d0
    move.b d0,RUN
    jmp input_debounce_L9
input_debounce_L8:
input_debounce_L9:
input_debounce_L6:
; if RUN >= THRESHOLD:
    move.b RUN,d0
    move.b THRESHOLD,d1
    cmp.b d1,d0
    bcc input_debounce_L10
    jmp input_debounce_L11
input_debounce_L10:
; if STABLE != CANDIDATE:
    move.b STABLE,d0
    move.b CANDIDATE,d1
    cmp.b d1,d0
    bne input_debounce_L13
    jmp input_debounce_L14
input_debounce_L13:
; STABLE = CANDIDATE
    move.b CANDIDATE,d0
    move.b d0,STABLE
; CHANGED = 1
    move.b #1,d0
    move.b d0,CHANGED
    jmp input_debounce_L15
input_debounce_L14:
input_debounce_L15:
    jmp input_debounce_L12
input_debounce_L11:
input_debounce_L12:
    rts
component_end:

Machine contract

D0–D3/A0–A1/CCR may change; D4–D7/A2–A6 are preserved. A direct BSR/JSR needs four return-address stack bytes. The helper makes no nested calls and adds no other stack use. Its named scratch is private workspace, not a pointer, a ROM variable or shared zero-page space that the game may borrow concurrently. The samples use fixed symbol bindings. Scope or rename every label and binding, including the component_end measurement marker, and allocate a separate block for each independent instance. Different helpers can also use common field names, so combining them needs separate namespaces or explicitly renamed bindings. Give each block one mutation owner.

The A500 OCS diagnostic cold-boots an OFS disk, owns the Copper and bitplane and disables interrupt/DMA sources. The helper does not take over hardware or allocate Chip RAM.

Adapt the caller

demo.asm supplies the bindings and include order. exercise.inc first runs table cases, then a separate client retaining state between calls. A game can call the public step entry directly and remove the diagnostic packet and display. Do not copy the diagnostic’s hardware takeover into an existing game loop.

Build with make ASM198X=/path/to/asm198x and BUILD198X=/path/to/build198x. The Makefile produces normal, custom, deliberately wrong and repaired programs. Tools must already be installed; the sample downloads nothing.

Bindings and include order

demo.asm
    section code,code_c
CUSTOM = 0
BROKEN = 0
COYOTE_STEPS = 4
BUFFER_STEPS = 4
TEXT_CAP = 8
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 7
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
STABLE: dc.b 0
CHANGED: dc.b 0
CANDIDATE: dc.b 0
RUN: dc.b 0
RAW: dc.b 0
THRESHOLD: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XTOOLKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0

A client retaining state between calls

exercise.inc, excerpt
preview_rules:
    ifne CUSTOM
; RAW = 128
    move.b #128,d0
    move.b d0,RAW
; THRESHOLD = 1
    move.b #1,d0
    move.b d0,THRESHOLD
    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state
; RAW = 0
    move.b #0,d0
    move.b d0,RAW
    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state
    rts
    else
; RAW = 1
    move.b #1,d0
    move.b d0,RAW
; THRESHOLD = 3
    move.b #3,d0
    move.b d0,THRESHOLD
    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state
; RAW = 0
    move.b #0,d0
    move.b d0,RAW
    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state
; RAW = 1
    move.b #1,d0
    move.b d0,RAW
    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state

    ifne BROKEN
; RUN = 0
    move.b #0,d0
    move.b d0,RUN
    endif
    bsr checked_step
    bsr emit_state
    endif
    rts

Customise it

Use immediate acceptance at threshold one. The maintained custom caller changes its inputs or client sequence rather than hiding a different implementation behind the same label. Compare every state of the two clients, not only their final display.

Custom client selection

custom.asm
    section code,code_c
CUSTOM = 1
BROKEN = 0
COYOTE_STEPS = 2
BUFFER_STEPS = 2
TEXT_CAP = 4
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 49
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
STABLE: dc.b 0
CHANGED: dc.b 0
CANDIDATE: dc.b 0
RUN: dc.b 0
RAW: dc.b 0
THRESHOLD: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XTOOLKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0

The custom diagnostic row is 00 01 00 01 00 01 00 00. The full client trace in the source explains how it gets there.

Mistake and repair

The wrong caller clears the consecutive-sample count before every service. A threshold above one is never reached. Retain CANDIDATE and RUN between samples.

The BROKEN branch lives in the sequential client, not the reusable helper. wrong.asm selects it; repaired.asm restores the normal call sequence. The repaired executable matches the normal program (for Spectrum, compare loaded CODE rather than the tape filename).

Select the deliberately wrong client

wrong.asm
    section code,code_c
CUSTOM = 0
BROKEN = 1
COYOTE_STEPS = 4
BUFFER_STEPS = 4
TEXT_CAP = 8
PROPERTY_COUNT = 16
STREAM_BYTES = 13
CRC_POLY = 7
    include "caller.inc"
    include "exercise.inc"
component_start:
    include "component.inc"
    even
    include "data.inc"
    include "cases.inc"
    even
    include "display.inc"
    include "../../framework/turn-deadline/font.inc"
code_end:
STATE:
STABLE: dc.b 0
CHANGED: dc.b 0
CANDIDATE: dc.b 0
RUN: dc.b 0
RAW: dc.b 0
THRESHOLD: dc.b 0
    even
ready: dc.w 0
preview: dcb.b 8,0
OUTPUT: dcb.b 1300,0
    even
signature: dc.b "198XTOOLKIT0000",0
    even
copperlist:
    dc.w $08e,$2c81,$090,$2cc1,$092,$0038,$094,$00d0
    dc.w $100,$1200,$102,0,$104,0,$108,0,$10a,0
    dc.w $180,$012,$182,$fff
copbpl:
    dc.w $0e0,0,$0e2,0
    dc.w $ffff,$fffe
plane: dcb.b 10240,0
Amiga shows the deliberate error row 00 00 01 01 01 03 00 00.
The wrong client completes with 00 00 01 01 01 03 00 00; its changed inputs and state explain the result.

Cost and alternatives

The measured helper extent is 212 code bytes; public state is 6 bytes and private scratch is 0 bytes. There are no immutable helper tables. Caller data, the test cases, return-address stack, alignment and display buffers cost additional space. These are assembled sizes, not cycle measurements.

Constant work per sample. Latency is threshold samples, so the caller’s sampling frequency is part of the interface.

The entire byte must settle together. Independently bouncing buttons need separate instances or per-bit counters. The routine is useful for raw noisy inputs, not a substitute for normal press-edge detection.

Execution evidence

Four variants run on A500 OCS PAL, Kickstart1.3 OFS cold boot, using Asm198x 0.0.72, Emu198x 0.44.2 and Build198x 0.2.9. Each executes 64 boundary/varied/error table cases, dirty initialisation and the separate retained-state client. An independent mathematical/container model checks every public byte after every call. This is bounded example coverage, not exhaustive correctness for every possible state.

The records retain loaded immutable code, completion, register sentinels, full packets, source/tool/firmware hashes and captures. The public gate validates these retained observations and rejects altered evidence; it does not run restricted firmware. No firmware is distributed. The eight displayed bytes are the first eight public fields, zero-padded when shorter; the packet includes every field.

Where it fits

Input chords: Debounce raw signals before interpreting stable logical combinations.

The Craft · Maths for Games · Source and native evidence.