Shadowkeep
Explore a darkened keep room by room — atmosphere, light and sound, built on Gloaming's engine. The first substantial game in Spectrum assembly.
What you'll build
A keep on a dark hill, and a hooded thief who walks its halls by night. You explore it room by room — the screen flicking from hall to hall as you cross each threshold — lighting the dark, gathering what glints in it, and learning the shape of a place that grows as you go.
Where Gloaming was a single screen, finished and small, Shadowkeep is the first substantial game of the track: a multi-room world with atmosphere, mood and sound. It's in the lineage of Ultimate's flick-screen adventures — Atic Atac, Sabre Wulf, Knight Lore — the 1984 bar for an ambitious bedroom-coded game on the 48K Spectrum.
It builds on Gloaming
Shadowkeep doesn't start from a blank file. It picks up the engine you finished in Gloaming — the cell sprite and its save-and-restore, the wall collision, the frame-locked game loop, the title-to-play-to-end state machine — and grows it into a keep. The early units are deliberately an extension of Gloaming: the same machine, given a new face and a new place. The genuinely new work comes in layers — a multi-room flick-screen world, attribute lighting and mood, then audio depth — each a small step from what you already know.
That's the spiral: you don't relearn the foundations, you build a bigger thing on top of them.
Where it sits
After Gloaming, the tiny first game. Shadowkeep is the first game you don't finish in an afternoon — a place to keep coming back to. It's being built and published unit by unit; the first units are live now, with more arriving as the keep takes shape.
Unit roadmap
Into the keep
Gloaming's engine becomes Shadowkeep — the hooded thief, the first hall, a place to move
A keep of rooms
The flick-screen world — many rooms, doorways, a keep you can explore
Mood and light
Atmosphere — attribute lighting, furnishings, a sense of place
The keep has a voice
Audio depth and the complete first chapter — footsteps, gold, a theme, the loop