Game 4 Unit 3 of 6 1 hr learning time
Rating the Result
Colour-coded ratings turn a number into a judgement — green for fast, red for slow.
50% of Reflex
A time of 8 means nothing by itself. Is that good? Terrible? The program should tell you.
10 BORDER 0: PAPER 0: INK 7: CLS
20 RANDOMIZE
100 CLS
110 PRINT "Get ready..."
200 PAUSE INT (RND * 100) + 50
220 PRINT "NOW!"
230 LET t = 0
240 IF INKEY$ <> "" THEN GO TO 300
250 LET t = t + 1
260 GO TO 240
300 PRINT "Your time: "; t
310 PRINT
320 IF t < 5 THEN INK 4: PRINT "Lightning!"
330 IF t >= 5 AND t < 15 THEN INK 5: PRINT "Quick!"
340 IF t >= 15 AND t < 30 THEN INK 6: PRINT "OK"
350 IF t >= 30 THEN INK 2: PRINT "Slow..."
Five new lines at the end: a blank line (310), then four IF statements (320–350) that map the time to a word and a colour. Under 5 is green "Lightning!" Over 30 is red "Slow..."
The pattern is the same as Lucky Number's ratings — chain IF statements on a number, each one checking a range. Here the ranges map to reaction speed instead of guess count.