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The Caverns: time to escape

The Caverns asks you to recover three treasures and bring them back through a twelve-room cave. Read the clues, avoid the pit and watch the creature’s patrol. If it arrives in your room, your next valid action is a chance to escape.
Ten lessons grow through eight runnable Sinclair BASIC programs. Name a room, connect a map and follow its links, then add changing treasure, warnings and an independent patrol. Trace an encounter to see why update order matters, finish the return journey and save a self-starting tape. The game uses a stock 48K Spectrum and has no real-time deadline.