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Companies & Studios

Acclaim Entertainment

Licensed game giant

Acclaim built a business on licensed games, from early NES sports titles to controversial marketing, experiencing both tremendous success and eventual bankruptcy.

nintendo-entertainment-systemsuper-nintendosega-mega-drivenintendo-64publisherlicensedamerican1987–2004

Overview

Licenses and controversy. Acclaim Entertainment mastered the art of acquiring valuable licenses—sports leagues, movies, wrestling—and releasing games of varying quality. Their marketing pushed boundaries (sometimes tastelessly), while their LJN subsidiary became notorious for poor-quality licensed games. Success eventually gave way to bankruptcy in 2004.

Fast facts

  • Founded: 1987.
  • Strategy: Licensed properties.
  • Subsidiary: LJN (acquired 1990).
  • Bankruptcy: 2004.

Notable franchises

Series Type
NBA Jam Basketball
NFL Quarterback Club Football
WWF/WWE Wrestling
Mortal Kombat Fighting (published)
Turok Dinosaur hunter

NBA Jam

Achievement Impact
Arcade success Coin-op phenomenon
Home versions Strong sales
Style Over-the-top basketball
Secret characters Hidden celebrities

LJN subsidiary

Reputation Detail
License focus Movie/TV properties
Quality Often poor
Notable failures Back to the Future, Friday 13th
Fan perception Rainbow logo = warning sign

Controversial marketing

Campaign Controversy
BMX XXX Nudity in sports game
Turok Evolution Paid for real name changes
Shadow Man 2 Ads on gravestones (proposed)

Quality variance

Good Poor
NBA Jam Most LJN titles
Turok Numerous licensed games
Burnout Various movie tie-ins

Business model

Element Approach
Licenses Acquire recognisable names
Volume Many releases
Marketing Aggressive promotion
Development Often outsourced

Decline and fall

Factor Impact
Quality issues Reputation damage
Expensive licenses Thin margins
Market changes Console transitions
Bankruptcy September 2004

See also