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Bemani

Konami's music-game division, named after Beatmania

The Konami division that made Beatmania in 1997 and then filled Japanese arcades with music games played on turntables, dance mats, guitars, drum kits and giant buttons. Konami named the division and the genre Bemani after its first hit. The games made Konami a fortune at the end of the 1990s and set the pattern for rhythm games everywhere, though only Dance Dance Revolution became a big hit abroad. The division's arcade series are still being updated in Japan.

Bemani is the name of a Konami division and of the arcade genre it built. It began with one unexpected hit, the DJ game Beatmania, which went into Japanese arcades in December 1997. Within two years the same division had put a dance floor, a guitar, a drum kit and a bank of giant buttons into arcade cabinets, all played by keeping time with the music. By the spring of 1999 music games were the leading genre at Japan’s arcade trade show, and Konami had named them after its first success. Edge later called the division “the unseen pioneer of one of the world’s most successful game genres”. The Western plastic-guitar boom of the 2000s came from another company, but the idea it sold was Konami’s first.

Fast facts

  • Parent: Konami.
  • First game: Beatmania, Japanese arcades, December 1997.
  • Name: shortened from Beatmania. Edge reported that the division was first called the Games & Music Division, and that Konami coined and copyrighted “bemani” to claim the genre.
  • Games before 2000: Beatmania (1997), Pop’n Music (1998), Dance Dance Revolution (1998), Guitar Freaks, Drummania and Beatmania IIDX (1999).
  • Biggest export: Dance Dance Revolution, sold in Europe as Dancing Stage.
  • Today: the arcade series are still updated in Japan; Beatmania IIDX 33 came out in September 2025.

One game, then a family

Beatmania gave the player five keys and a record turntable, and asked them to play along as notes fell down the screen. Konami had not expected much of it. Hiroshi Takyasu, who ran Konami’s sound development department, told Edge: “I didn’t think Beat-Mania would become as popular as it is now.” Crowds gathered to watch good players, and Konami followed the same plan with other instruments. For the music itself, Edge reported, Konami spent 1997 acquiring licences for “top J-pop and dance music” so that its arcade games would sound familiar to passers-by.

The second wave came in 1998. Pop’n Music, aimed at younger players, had big buttons and, in Edge’s words, “lightweight visuals”. Dance Dance Revolution, made by a separate Konami research and development team in Kobe, replaced the keys with arrow panels on the floor and was, Edge reported, “a massive hit with JAMMA attendees” that autumn. At the AOU arcade show in Tokyo in February 1999, music games were the leading genre, “inspired by the success of Konami’s Beat-Mania series”, and Konami showed two more: Drummania, with a drum kit, and “the rock-inspired and self-explanatory” Guitar Freaks. An “elaborate version” linked the two cabinets for “a semi-band experience”, years before Western band games. Edge later explained that the pair shared a soundtrack, so one player could take the guitar part of a song and another the drums. At the same show Konami introduced Beatmania IIDX, with seven keys instead of five, in a deluxe cabinet with a plasma screen.

That was when the name appeared. Edge’s show report said that Konami was “only beginning to fulfil the potential of the genre it now calls Bemani”. In June 1999 Computer and Video Games explained it to British readers: “Beat Mania is the first of a series of games from Konami, known collectively as BEMANI. And get this - you can link them all up for some of the weirdest gigs of all time!” Edge reported in 2003 that Konami had “coined and copyrighted” the word “in an attempt to exert complete ownership over the genre”, and in 2010 that Konami’s Games & Music Division had been “renamed the Bemani division in a nod to its breakthrough game”.

Boom years

The games were very profitable. In December 2000 Newsweek reported that Konami had sold 25,000 Beatmania machines in three years, where an arcade game that sold 1,000 counted as a success. Edge wrote in 2003 that Konami’s net income had risen by 260 per cent in the financial year of 1999, and that the company “directly attributed” the rise to rhythm action. Home versions followed on the PlayStation and PlayStation 2, often with their own controllers, and extra discs of new songs. Edge counted more than 40 versions of Beatmania alone by 2003, “from PSone to WonderSwan”. At the Tokyo Game Show in 2000, it reported, Metal Gear Solid 2 was “relegated to a single 17-inch monitor deep within the recesses of Konami’s booth” to make room for “the company’s large BeMani roster”, which met a more rapturous reception.

British magazines began to use “Bemani” for the whole genre, and for any game that borrowed its scrolling prompts. The games themselves travelled less well. Beatmania reached British arcades and, in 2000, the PlayStation, but Edge wrote that British players “either found it too hard, too expensive or just felt stupid bashing away at a plastic turntable”. Dance Dance Revolution, as Dancing Stage, was the exception. Edge called it in 2010 “the only Bemani machine to make a significant impact outside of Japan - it’s perhaps as famous abroad as it is at home”.

Slowdown

In Japan the boom slowed early in the 2000s. Edge’s report from a Tokyo games show in the autumn of 2001 complained of “a substantial Bemani roster that did little except highlight the creative stagnancy currently afflicting the genre”, and its report on the AOU show in 2002 found evidence “that the soaraway success of the BeMani genre is beginning to slow”. In 2003 it described Konami as “quickly but quietly putting each of its golden child bemani franchises to sleep”, something “no one would have predicted three years ago”.

When Edge looked back in 2010, Konami would not take part. The magazine reported that “despite repeated requests for comment”, the company “refused to offer a voice for this article”, and that Konami’s own Western band game, Rock Revolution, “wasn’t even made by the Bemani team”. It judged that Konami’s music games had gone for “rapid expansion rather than further innovation”, with new mixes and harder songs for experts, and that Jubeat, played by tapping 16 touch-sensitive screens, was “Konami’s only new rhythm-action machine in eight years”. Still, it concluded: “The scrolling note charts, coloured prompts and peripherals that define modern rhythm-gaming are all Konami creations.”

Western developers agreed about the influence, if not always the games. Alex Rigopulos of Harmonix, whose Guitar Hero and Rock Band made music games a mass market in America, told Edge that seeing them succeed in Japan was “inspirational”, but that “we found the Bemani family of games in particular to be sorely deficient in a number of key respects: the gameplay was shallow, the visual design was uninspired, the music selection and sound quality was poor”. He added: “We saw this as an opportunity to take music games to the next level.”

Still running

The Bemani series never left Japanese arcades. Guitar Freaks and Drummania were brought together under the name GITADORA in 2013, and new series such as Sound Voltex (2012) joined the older ones. Dance Dance Revolution World reached arcades in June 2024, and Konami Amusement released Beatmania IIDX 33 Sparkle Shower, the latest version of the seven-key game shown at the 1999 AOU show, on 17 September 2025. The music games entry follows the wider genre from PaRappa the Rapper, the PlayStation game Beatmania borrowed from, to its Western boom and collapse.

Sources

  • Edge issue 51, November 1997, p. 7: Beatmania at the JAMMA show.
  • Edge issue 64, November 1998: JAMMA show report (“a massive hit with JAMMA attendees”).
  • Edge issue 66, Christmas 1998, pp. 46–49: rhythm-action feature (Hiroshi Takyasu; Beatmania in December 1997; Pop’n Music; Dance Dance Revolution and Konami’s Kobe team).
  • Edge issue 70, April 1999, p. 90: AOU show report (rhythm action as the leading genre; “the genre it now calls Bemani”; Drummania, Guitar Freaks and the linked cabinets; Beatmania IIDX).
  • Computer and Video Games issue 211, June 1999, p. 58: “known collectively as BEMANI”.
  • Edge issue 91, December 2000, p. 8: Tokyo Game Show report (the Bemani roster and Metal Gear Solid 2).
  • Newsweek, “Kings of Cool”, 11 December 2000 (web, secondary): 25,000 Beatmania machines in three years. https://www.newsweek.com/kings-cool-156033
  • Edge issue 104, December 2001: Tokyo show report (“creative stagnancy”).
  • Edge issue 109, April 2002, p. 14: AOU show report (“the BeMani genre is beginning to slow”).
  • Edge issue 124, June 2003, pp. 55–56 and 60: rhythm-action feature (Konami coining and copyrighting “bemani”; the 260 per cent rise in net income in 1999; the franchises put “to sleep”; over 40 versions of Beatmania; Guitar Freaks and Drummania sharing a soundtrack; Konami’s music licences in 1997).
  • Edge issue 132, January 2004, p. 65: Beatmania in Britain.
  • Edge issue 211, February 2010, pp. 70–74: history of music games (the Games & Music Division renamed Bemani; the games before 2000; Konami’s creations; Alex Rigopulos; Dance Dance Revolution abroad; Jubeat; Rock Revolution; Konami’s refusal to comment).
  • “Bemani”, Wikipedia (web, secondary): GITADORA (2013) and Sound Voltex (2012). Wikipedia gives the division’s first name as the Game Machine Division; Edge calls it the Games & Music Division. https://en.wikipedia.org/wiki/Bemani
  • Kite Stenbuck, “Dance Dance Revolution World Release Date and New Songs Set”, Siliconera, 10 June 2024 (web, secondary). https://www.siliconera.com/dance-dance-revolution-world-release-date-and-new-songs-set/
  • Konami Amusement, “beatmania IIDX 33 Sparkle Shower” launch announcement, 17 September 2025 (web, the maker’s own statement). https://www.konami.com/amusement/corporate/ja/topics/20250917bm/

See also

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