For most of its first 25 years FromSoftware was a steady, unglamorous Japanese developer. It started out making business software, launched a gloomy first-person role-playing game with Sony’s PlayStation, and spent the next decade and a half turning out mech games. Then Sony producer Takeshi Kajii asked it for a dark fantasy action game, and one of its Armored Core directors, Hidetaka Miyazaki, made Demon’s Souls. The difficult, wordless games that followed made FromSoftware one of the best-known studios in the world, and its name became shorthand for a whole style of game.
Fast facts
- Founded: 1 November 1986, in Tokyo, by Naotoshi Jin (also written Zin).
- First game: King’s Field (1994), for the PlayStation in Japan.
- Series: King’s Field, Armored Core, Souls, Bloodborne, Sekiro, Elden Ring.
- President: Hidetaka Miyazaki, since 2014.
- Owners: Kadokawa since 2014, with minority stakes held by Tencent and Sony since 2022.
King’s Field and the PlayStation
FromSoftware was founded on 1 November 1986 and, Wireframe wrote in 2019, spent almost a decade on productivity software before it made a game. Its first, King’s Field, was ready when Sony’s PlayStation went on sale in Japan in December 1994. Edge’s report from the launch listed it, at ¥6,300, among the handful of PlayStation games already in the shops. It was a first-person role-playing game, and Wireframe remembered it as “smothered in darkness and riddled with difficult moments to overcome”, with a 3D world and a stamina bar players always had to watch. It was released only in Japan, and Wireframe judged that it “set the template for most of the studio’s output for the next quarter-century”. Its founder told the magazine Game Hihyou in 1999 that he had not been trying to write a grand story: “Our goal in that game was not to create some grand or deeply satisfying story.”
Armored Core
After two King’s Field sequels came Armored Core (1997), a PlayStation game about building and fighting in giant robots. Sony published it in America, where Edge gave it seven out of ten and called it a “copycat” of Sega’s Virtual-On that made “a much deeper game of it”. The difference was the workshop: “Completing missions brings cash, with which new weapons, legs, boosters, etc, can be bought.” Wireframe thought the customisation carried an idea that lasted: “the player was free to approach a situation how they wanted to.”
Armored Core sequels kept coming for the next two decades. Around them FromSoftware tried almost everything: the Dreamcast robot game Frame Gride (1999), the cheerful co-operative Kuri Kuri Mix (2000), the card-battling Lost Kingdoms (2002) for the GameCube, and Metal Wolf Chaos (2004), in which the President of the United States fights his own Vice President from inside a mech suit. Wireframe picked out two that pointed ahead: Otogi: Myth of Demons (2002), with “difficult melee combat in a series of dark environments”, and Shadow Tower Abyss (2003), in which the player collected the souls of fallen enemies to level up.
Demon’s Souls and Dark Souls
The turn came from Sony. Takeshi Kajii, a producer at Sony Computer Entertainment, approached FromSoftware to “rediscover a lost breed of action game”, he told Edge in 2010: “I’ve always loved the dark fantasy genre, from Wizardry right through to King’s Field.” Hidetaka Miyazaki took the project. “I’d worked exclusively on Armored Core titles in my role at From Software,” he said, “but I’d always wanted to make a dark fantasy game that drew on the Fighting Fantasy series of books.” At first the team planned for death to erase the player’s save file. They dropped that, but kept a game in which the player was expected to die, learn and try again.
Demon’s Souls came out on the PlayStation 3 in 2009. Its first showing at the Tokyo Game Show had been “nothing short of a disaster”, Kajii said, and it sold slowly at first, but word of mouth carried it past 100,000 copies and then around the world. Miyazaki followed it with Dark Souls (2011) for the PlayStation 3 and Xbox 360, which FromSoftware published itself in Japan and Namco Bandai Games published in America and Europe. He told Edge in 2011 that the team was “trying to make the most difficult game that it is possible to make, which at the same time can be conquered by those who persevere”. Wireframe called Dark Souls the game with which the studio broke through “in a big way”. By 2020 the Dark Souls series had sold more than 27 million copies.
The magazines took the games’ names for the style: Wireframe wrote of “the Soulsborne sub-genre” and of “Soulslike” games by other studios. Writing in Wireframe in 2022, Andrew J. Dickinson called it “the genre they created, and still rule over”. The action RPG entry follows how that style grew out of older games.
Kadokawa and Miyazaki
In April 2014 the Japanese publisher Kadokawa announced that it was buying 80 per cent of FromSoftware from its previous owner, Transcosmos; the sale closed on 21 May. Miyazaki was made president the same year. As president he went on directing: Bloodborne (2015), Dark Souls III (2016) and Sekiro: Shadows Die Twice (2019), whose combat, Wireframe wrote, “demanded players get off the back foot and firmly onto the front”. Other directors took on Dark Souls II (2014).
Elden Ring
In June 2019 FromSoftware announced Elden Ring, an open-world fantasy game on which Miyazaki worked with George R. R. Martin, the author of A Song of Ice and Fire. It came out in February 2022, published by Bandai Namco. Wireframe gave it 95 per cent, calling it “a towering achievement”, and its reviewer, 65 hours in, was still finding new places: “It is big. It is also, gobsmackingly, as intricately designed as anything the Dark Souls developer has made before.” By April 2025 it had sold more than 30 million copies. An expansion, Shadow of the Erdtree, followed in 2024, and a co-operative spin-off, Elden Ring Nightreign, in 2025.
In August 2022 FromSoftware sold new shares to Sony Interactive Entertainment and to Sixjoy Hong Kong, a subsidiary of Tencent, which left Kadokawa with 69.66 per cent. The company said the money would let it invest more in its own games and expand around the world. Armored Core VI: Fires of Rubicon came out in 2023, and The Duskbloods, a multiplayer game for Nintendo’s Switch 2, was announced for 2026.
Sources
- Wireframe issue 12, April 2019, pp. 50–53: “Developer Profile: FromSoftware” (productivity software and the 1986 formation; King’s Field, its stamina bar and its influence; Armored Core and player freedom; Frame Gride, Kuri Kuri Mix, Lost Kingdoms, Metal Wolf Chaos, Otogi, Shadow Tower Abyss; Ninja Blade and the breakthrough with Dark Souls; Sekiro; Miyazaki made president in 2014; “Soulsborne sub-genre”).
- Edge issue 17, February 1995, news: the PlayStation’s Japanese launch on 3 December 1994 and the games on sale, including King’s Field at ¥6,300.
- Edge Christmas 1997 issue, review of Armored Core, seven out of ten (PlayStation, SCEA, From Software, $35).
- Edge issue 216, July 2010, pp. 12–15: Demon’s Souls feature with Takeshi Kajii and Hidetaka Miyazaki (Kajii’s approach to From Software; Miyazaki’s Armored Core work and Fighting Fantasy; the permanent-death plan; the Tokyo Game Show demo; 100,000 sales).
- Edge issue 226, April 2011, pp. 51–57: Dark Souls studio visit (publishers; Miyazaki on difficulty).
- Edge issue 249, January 2013, pp. 62–64: Dark Souls II and its new directors.
- Wireframe issue 17, June 2019, p. 16: Elden Ring announced, Miyazaki with George R. R. Martin.
- Wireframe issue 48, February 2021: “Soulslike” used of Team Ninja’s Nioh.
- Wireframe issue 61, March 2022, p. 34: Andrew J. Dickinson, “Let’s co-operate over accessibility”; p. 97: review of Elden Ring, 95%, by Andrew King (developer FromSoftware, publisher Bandai Namco).
- Naotoshi Jin, interview in Game Hihyou, July 1999, translated by shmuplations (web, secondary). https://shmuplations.com/fromsoftware/
- Sal Romano, “Kadokawa acquires Dark Souls developer FromSoftware”, Gematsu, 28 April 2014; “Kadokawa Acquires Dark Souls/Armored Core’s From Software”, Anime News Network, 28 April 2014 (web, secondary): 80 per cent from Transcosmos, closing 21 May 2014; founded 1 November 1986. https://www.gematsu.com/2014/04/kadokawa-acquires-dark-souls-developer-software and https://www.animenewsnetwork.com/news/2014-04-28/kadokawa-acquires-dark-souls/armored-core-from-software
- FromSoftware, press release on the third-party allotment of shares, 31 August 2022, and Sal Romano, “Tencent and Sony Interactive Entertainment collectively acquire 30.34 percent of FromSoftware”, Gematsu, 31 August 2022 (web, secondary). https://www.fromsoftware.jp/ww//pressrelease/20220831_announcement.html and https://www.gematsu.com/2022/08/tencent-and-sony-interactive-entertainment-collectively-acquire-30-34-percent-of-fromsoftware
- FromSoftware, “DARK SOULS series exceeds 27 million sales”, press release, 19 May 2020 (web, secondary). https://www.fromsoftware.jp/ww/pressrelease_detail.html?tgt=20200519_darksoulsseries_salesdata
- Sal Romano, “Elden Ring shipments and digital sales top 30 million”, Gematsu, 28 April 2025; Bandai Namco Entertainment America, “FromSoftware Inc.’s Recent Games Based in the ELDEN RING Universe Surpass 10m and 5m Milestones”, 24 July 2025 (web, secondary): release on 25 February 2022, 30 million sales, Shadow of the Erdtree (2024), Nightreign (2025). https://www.gematsu.com/2025/04/elden-ring-shipments-and-digital-sales-top-30-million and https://www.bandainamcoent.com/news/elden-ring-games-surpass-10m-and-5m-milestones
- Kadokawa, “Nintendo Switch 2 ‘The Duskbloods’ Releasing in 2026”, news release, 2 April 2025 (web, secondary). https://group.kadokawa.co.jp/global/information/news_release/2025040202_en.html
- “FromSoftware” and “Hidetaka Miyazaki”, Wikipedia (web, secondary): the founder’s name; Armored Core VI (2023); Miyazaki’s directing credits for Bloodborne and Dark Souls III. https://en.wikipedia.org/wiki/FromSoftware and https://en.wikipedia.org/wiki/Hidetaka_Miyazaki