Skip to content
Companies & Studios

Lucasfilm Games

Adventure game masters

Lucasfilm Games (later LucasArts) created the SCUMM engine and genre-defining adventures including Maniac Mansion, Monkey Island, and Day of the Tentacle with wit, polish, and no dead ends.

ibm-pccommodore-amigaatari-stdeveloperadventurelucas1982–2013

Overview

No dead ends. No deaths (mostly). Lucasfilm Games redefined adventure gaming with the SCUMM engine and a design philosophy that respected players’ time. Under Ron Gilbert, Tim Schafer, and Dave Grossman, they created Maniac Mansion, Monkey Island, and Day of the Tentacle—games celebrated for wit, puzzle design, and production quality.

Fast facts

  • Founded: 1982.
  • Renamed: LucasArts (1990).
  • Key technology: SCUMM engine.
  • Closed: 2013 (by Disney).

SCUMM engine

Feature Innovation
Verb interface Point-and-click interaction
Scripting Flexible game logic
Cross-platform Multiple systems
Iteration Evolved through titles

Classic adventures

Title Year Lead designer
Maniac Mansion 1987 Ron Gilbert
Zak McKracken 1988 David Fox
Indiana Jones: Last Crusade 1989 Various
Loom 1990 Brian Moriarty
Monkey Island 1990 Ron Gilbert
Monkey Island 2 1991 Ron Gilbert
Day of the Tentacle 1993 Tim Schafer
Sam & Max 1993 Sean Clark
Full Throttle 1995 Tim Schafer
Grim Fandango 1998 Tim Schafer

Design philosophy

Principle Application
No dead ends Always completable
No unfair deaths Player-friendly
Humour Wit and wordplay
Polish High production values

Key people

Person Contribution
Ron Gilbert SCUMM, Maniac Mansion, Monkey Island
Tim Schafer Day of the Tentacle, Full Throttle, Grim Fandango
Dave Grossman Monkey Island, Day of the Tentacle

Beyond adventures

Title Year Genre
Rescue on Fractalus! 1984 Flight action
Ballblazer 1984 Sports
X-Wing 1993 Space combat
TIE Fighter 1994 Space combat

See also