NetherRealm Studios is the team that made Mortal Kombat at Midway, under a new name and a new owner. Midway filed for bankruptcy in February 2009, and that July Warner Bros. bought Mortal Kombat and most of the company. It kept the Chicago studio where Ed Boon had worked on the series since 1992, called it WB Games Chicago, and in April 2010 renamed it NetherRealm, after one of the series’ own realms. “The name was more because we wanted an identity,” the studio’s director of engineering, Alan Villani, told Game Informer, “and we figured the MK stuff was buried inside of Midway.” Under Warner Bros. the studio has made a Mortal Kombat or a DC Comics fighting game every two to four years since 2011.
Fast facts
- Formed: April 2010, when Warner Bros. renamed WB Games Chicago, the former Midway studio in Chicago.
- Owner: Warner Bros. Games (formerly Warner Bros. Interactive Entertainment).
- Leaders: Ed Boon, series co-creator, as creative director (later titled chief creative officer); Shaun Himmerick as studio head.
- Games: Mortal Kombat (2011), Injustice: Gods Among Us (2013), Mortal Kombat X (2015), Injustice 2 (2017), Mortal Kombat 11 (2019), Mortal Kombat 1 (2023), and mobile versions of both series.
Mortal Kombat, 2011
The team’s last game at Midway, Mortal Kombat vs. DC Universe (2008), had put DC Comics’ superheroes in the ring with the Mortal Kombat fighters. “The biggest lesson we learned with MKvDC was that there was an opportunity for two separate games that each could embrace their roots without compromising the other,” Boon said later. The first NetherRealm game went back to those roots. “We thought it was time to reset the clock,” Boon told Edge. Mortal Kombat (2011), for the PlayStation 3 and Xbox 360, returned the fighting to a flat 2D plane and brought the fatalities back in, as Edge put it, “a more cheerfully gratuitous form than ever before”.
Edge’s review was mixed. It found the game loyal to “mechanics that, even when the original hit arcades, felt dated”, but noted the new X-Ray attacks and a story mode of about eight hours, a lot of single-player play for a fighting game. Warner Bros. marketed it heavily, and according to the Academy of Interactive Arts & Sciences it outsold every earlier game in the series. A PlayStation Vita version followed in 2012, which Retro Gamer called a “fun reboot” that “benefits massively from the move to a portable format”.
Injustice
Warner Bros. owns DC Comics, and NetherRealm’s next game used the licence without Mortal Kombat attached. Injustice: Gods Among Us (2013) gave the studio more than 20 DC characters to set against each other. Edge suspected it “was the game NetherRealm wanted to make all along”: the licence suited the studio’s “template: accessible fighting games with a wealth of singleplayer content, including lengthy story modes”, and its “cartoonish slapstick” was a change from Mortal Kombat’s gore. An earlier Edge preview had noted the Joker’s custard pies and Batman running opponents over in the Batmobile. The review called it “a sensitive use of the DC licence, and… a fine fighting game in its own right”.
From then on the studio alternated between the two series: Mortal Kombat X in 2015, Injustice 2 in 2017 and Mortal Kombat 11 in 2019. Wireframe gave Mortal Kombat 11 70%, calling it “idiotically violent” but fun. Warner Bros. announced in July 2021 that it had sold more than 12 million copies, and that the series as a whole had passed 73 million. Mortal Kombat 1 (2023), which restarted the series’ story, broke the pattern, the first time the studio had gone from one Mortal Kombat straight to another. At its launch Warner Bros. put the series’ sales at more than 80 million; in January 2025 Boon said Mortal Kombat 1 had sold more than five million copies, and the studio had added a story expansion, Khaos Reigns.
Working conditions and cuts
Shortly after Mortal Kombat 11 came out in 2019, former contract staff described years of heavy crunch on the studio’s earlier games, broken promises of permanent jobs, and offensive treatment of temporary workers, particularly women, in an investigation by the website USgamer. One said they had worked 220 hours in a month. The studio replied that it took “these matters very seriously” and was “constantly” taking “steps to reduce crunch time for our employees”. The reports were widely discussed: writing in Wireframe that May, the organisers of a new games workers’ union in Britain listed NetherRealm among the companies whose treatment of staff had made the news in the past year.
NetherRealm also ran mobile games, including Mortal Kombat Mobile, the mobile Injustice 2 and Mortal Kombat: Onslaught (2023). In July 2024 former employees reported that the mobile team had been laid off, and the studio closed Onslaught that October, a year after launch. In June 2025, when Warner Bros. Games reorganised around four series including Mortal Kombat and DC, NetherRealm’s studio head Shaun Himmerick was put in charge of development for both.
Sources
- Michael Leri, “How A Reboot Saved The Mortal Kombat Franchise”, Game Informer, 27 December 2022 (web, secondary): WB Games Chicago, the April 2010 renaming, Alan Villani on the name, Boon on Mortal Kombat vs. DC Universe and Warner Bros.’ marketing. https://gameinformer.com/feature/2022/12/27/how-a-reboot-saved-the-mortal-kombat-franchise
- Edge issue 225, March 2011: Mortal Kombat preview (NetherRealm Studios; Warner Bros.; PS3 and 360; the 2D plane; fatalities). Issue 228, June 2011, pp. 94–95: Mortal Kombat review. Issue 249, January 2013: Boon, “series co-creator and a creative director at NetherRealm Studios”, on resetting the clock; Injustice preview and DC’s more than 20 characters. Issue 252, April 2013: Injustice preview (custard pies, the Batmobile). Issue 254, June 2013, p. 106: Injustice: Gods Among Us review.
- Retro Gamer issue 104, July 2012: Mortal Kombat on the PlayStation Vita.
- Wireframe issue 14, May 2019, pp. 58–59: Mortal Kombat 11 review (NetherRealm Studios; Warner Bros. Interactive; 70%). Issue 15, May 2019, p. 3: Game Workers Unite UK column naming NetherRealm.
- Academy of Interactive Arts & Sciences, Hall of Fame biography of Ed Boon, “Chief Creative Officer, NetherRealm Studios” (web, secondary): the 2011 Mortal Kombat outselling earlier games in the series. https://www.interactive.org/special_awards/details.asp?idSpecialAwards=42
- “Mortal Kombat 11 has topped 12 million sales in just over two years”, Game Developer, 26 July 2021 (web, secondary; reports a Warner Bros. Games press release): 12 million, and 73 million for the series. https://www.gamedeveloper.com/business/-i-mortal-kombat-11-i-has-topped-12-million-sales-in-just-over-two-years
- “Mortal Kombat 1 is NetherRealm’s next (and first) game post-WB merger”, Game Developer, 18 May 2023 (web, secondary): first time the studio followed one Mortal Kombat with another. https://www.gamedeveloper.com/business/-i-mortal-kombat-1-i-is-netherrealm-s-next-and-first-game-post-wb-merger
- Warner Bros. Games, “Warner Bros. Games Launches Mortal Kombat 1”, September 2023 (web, secondary): more than 80 million games. https://warnerbrosgames.com/article/mk1
- Justin Carter, “Mortal Kombat 1 sales top 5 million copies as NetherRealm ‘keeps trucking forward’”, Game Developer, 22 January 2025 (web, secondary; reports Boon’s own post): five million; Khaos Reigns. https://www.gamedeveloper.com/business/mortal-kombat-1-sales-top-5-million-copies-as-netherrealm-keeps-trucking-forward-
- Chris Kerr, “Former temps claim NetherRealm has long history of exploitation and abuse”, Game Developer, 2 May 2019 (web, secondary; summarises the USgamer investigation and quotes the studio’s statement). https://www.gamedeveloper.com/business/former-temps-claim-netherrealm-has-long-history-of-exploitation-and-abuse
- Chris Kerr, “Report: Mortal Kombat developer NetherRealm is conducting layoffs”, Game Developer, 18 July 2024, and “Mobile Kombat: Onslaught is being torched by NetherRealm after one year”, 23 July 2024 (web, secondary). https://www.gamedeveloper.com/business/eport-mortal-kombat-developer-netherrealm-is-conducting-layoffs
- Chris Kerr, “Warner Bros. Games restructures around Harry Potter, Game of Thrones, Mortal Kombat, and DC”, Game Developer, 18 June 2025 (web, secondary): Shaun Himmerick’s appointment. https://www.gamedeveloper.com/business/warner-bros-games-restructures-around-harry-potter-game-of-thrones-mortal-kombat-and-dc
- “NetherRealm Studios”, Wikipedia (web, secondary): founding date; release years of Mortal Kombat X and Injustice 2. https://en.wikipedia.org/wiki/NetherRealm_Studios
- For Midway’s bankruptcy and the sale to Warner Bros., see the Midway entry and its sources.