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Culture & Community

Hint Lines

Premium rate help

The telephone services of the 1980s-1990s where stuck players called premium rate numbers for game hints, generating significant revenue for publishers until internet guides made them obsolete.

cross-platformhelptelephonepremium-rate1990s1985–present

Overview

Hint lines were premium rate telephone services that provided game hints and solutions. Players stuck in games would call expensive numbers to hear recorded tips or speak with “game counselors,” generating significant revenue for publishers before the internet made free help available.

Fast Facts

  • Era: 1985-late 1990s
  • UK numbers: 0898/0891 prefix
  • US numbers: 1-900 prefix
  • Cost: £0.25-0.50/min (UK), $0.75-1.50/min (US)
  • Killed by: Internet guides

How It Worked

Step Process
1 Player gets stuck
2 Finds hint line number (in manual, magazine)
3 Calls premium rate number
4 Hears recorded hints or talks to counselor
5 Phone bill arrives (parental anger)

Nintendo Power Line (US)

Aspect Detail
Number 1-900-288-0707
Staff 200+ “Game Counselors”
Calls Thousands daily
Cost $0.75/minute

Revenue Model

Party Benefit
Publisher Revenue stream
Telephone company Premium rate fees
Game counselor Employment
Player Got unstuck

Design Implications

Some games were deliberately hard:

Cynical view Result
Harder games More hint line calls
Obscure puzzles Mandatory calling
Missing manuals Force paid help

Decline

Factor Impact
BBSes Free text guides
Internet GameFAQs (1995)
Email Ask friends
Regulation Premium rate concerns

Legacy

Hint lines represent an era when information had monetary value. Their decline with internet access demonstrates how digital sharing disrupts information-based business models.

See Also