Amnesia stripped players of weapons entirely, creating pure helplessness horror where darkness itself became a threat and looking at monsters drove you insane.
No weapons. Only hiding. Amnesia: The Dark Descent weaponised vulnerability—players couldn’t fight back against the horrors stalking Brennenburg Castle. The sanity system punished looking at monsters or staying in darkness too long. Frictional Games created a horror template that influenced countless indie developers and streamer culture alike.