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Classic Games

Chrono Trigger

Time's masterpiece

Chrono Trigger assembled Square's dream team to create the definitive JRPG—time travel done right, multiple endings earned, and combat that respected players' intelligence.

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Overview

The dream team delivered. Square assembled Final Fantasy creator Hironobu Sakaguchi, Dragon Quest designer Yuji Horii, and artist Akira Toriyama for a single project. The result transcended its parts—time travel that affected gameplay meaningfully, thirteen endings based on when and how you confronted Lavos, and the revolutionary elimination of random encounters. Chrono Trigger remains the JRPG against which all others are measured.

Fast facts

  • Developer: Square.
  • Year: 1995.
  • Dream Team: Sakaguchi, Horii, Toriyama.
  • Endings: 13 variations.

Time travel design

Era Period
Prehistory 65,000,000 BC
Antiquity 12,000 BC
Middle Ages 600 AD
Present 1000 AD
Future 2300 AD
End of Time Hub location

Combat innovations

Feature Impact
No random encounters Visible enemies
Combo techs Character synergies
Positioning matters Spatial tactics
Active Time Battle Streamlined pacing

New Game Plus

Innovation Function
First implementation Coined the term
Carry-forward Stats, items
Ending access Different timings
Replayability Multiple playthroughs

Multiple endings

Trigger Requirement
Standard Normal completion
Developer room New Game Plus early
Character-specific Timing variations
Total 13 endings

Legacy

Sequel Year
Chrono Cross 1999
DS re-release 2008
Continued acclaim “Best RPG ever” lists

See also