Skip to content
Classic Games

Metroid

Alone in the dark

Nintendo's atmospheric action-adventure introduced Samus Aran, non-linear exploration, and the template for an entire genre.

nintendo-entertainment-systemaction-adventurenintendones-essential1986

Metroid was Nintendo being un-Nintendo. Dark corridors instead of bright colours. Isolation instead of cheerful mascots. A silent protagonist in a hostile alien world. Produced by Gunpei Yokoi and directed by Yoshio Sakamoto, it created a template so influential that “Metroidvania” became a genre name.

Fast facts

  • Developer: Nintendo R&D1.
  • Producer: Gunpei Yokoi.
  • Directors: Yoshio Sakamoto, Satoru Okada.
  • Release: August 1986 (Japan), August 1987 (North America).
  • Setting: planet Zebes, home of the Space Pirates and Metroids.
  • The twist: completing the game fast enough revealed Samus was a woman—shocking in 1986.
  • Password system: no battery saves; players recorded 24-character passwords.

The design

Metroid established conventions:

  • Non-linear exploration: the map opened gradually as abilities were gained.
  • Ability gating: missiles open red doors; bombs break certain floors; each upgrade unlocks areas.
  • Backtracking: returning to earlier areas with new abilities revealed secrets.
  • Sequence breaking: skilled players could acquire items “early” through advanced techniques.

The atmosphere

Unlike Mario’s cheerful worlds, Zebes was hostile:

  • Isolation: no NPCs, no dialogue, just Samus alone.
  • Ambient sound: minimalist music emphasised emptiness.
  • Alien biology: enemies weren’t cute; they were threatening.
  • Environmental storytelling: the world implied history without exposition.

The reveal

Completing Metroid under certain time limits showed Samus without her armour:

  • Under 5 hours: Samus in a leotard
  • Under 3 hours: Samus in a bikini
  • Under 1 hour: Samus with no helmet

The revelation that gaming’s newest action hero was female challenged assumptions—though the “reward” framing hasn’t aged well.

Technical constraints

The Famicom Disk System original had advantages:

  • Extra storage for the large map
  • Save feature (Japanese version)
  • The NES cartridge used passwords instead

The password system, while tedious, became iconic—JUSTIN BAILEY unlocked a famous secret configuration.

Legacy

Metroid and Castlevania together defined “Metroidvania”:

  • Interconnected maps
  • Ability-gated progression
  • Backtracking with new powers
  • Atmosphere over cheerfulness

Super Metroid (1994) perfected the formula. Modern games from Hollow Knight to Ori to Dead Cells carry the DNA of that first descent into Zebes.

See also

Not yet fact-checked. This entry was drafted by an AI and nobody has verified it. The dates, figures and technical details may be wrong. Use it to find your bearings, then confirm anything that matters against a primary source.