Skip to content

Road Rash

Watching the road while fighting the rider beside you

Electronic Arts' 1991 motorcycle racer put fights, traffic and police on five Californian roads. A crash left the rider running back to the bike while the race continued; sequels added split-screen competition and new weapons.

A crash in Road Rash leaves you on your feet, running back to a motorcycle that has slid down the road. The other riders keep going. Traffic can hit you again before you reach it. That scramble is part of the race, and an incentive to watch the next bend even while someone beside you is swinging a club.

Electronic Arts released the original on the Mega Drive in 1991. Five Californian roads provide the courses, with other vehicles, roadside obstacles and police complicating the fight for position.

Keeping enough of the bike intact

The original game has fifteen riders. Finishing fourth or better on each of the five courses advances you to the next level. Prize money buys better motorcycles, while the bike’s damage meter makes repeated crashes costly. The rider’s stamina and the motorcycle’s condition are separate: a rider can recover from a fall while the bike gets closer to being wrecked.

Punches and kicks let you attack nearby racers. You can also steal a club when its owner raises it to strike. Mean Machines’ November 1991 guide identified Viper and Biff as early sources of clubs and warned that stopping near a pursuing police officer could end the race. Chains arrived in Road Rash II.

The idea at EA

Producer Randy Breen told Retro Gamer that the game grew out of his interest in motorcycles and the roads around the San Francisco Bay Area. In a later Sega-16 interview, he recalled pitching it as Road Rash on Mulholland Drive. His presentation combined motorcycle-racing footage with material from Akira.

Breen described the design’s appeal as divided attention: the road demands concentration, but the rider alongside you demands it too. He also said the exaggerated crashes and return to the bike were intended to be funny. The violence interrupted a race you still wanted to win.

Mean Machines’ September 1991 review praised the sense of speed and the roads’ hills and bends. Its account of running back after a crash catches the practical consequence: a long slide could turn into a long delay.

A series with different branches

The first game’s two-player mode takes turns. Road Rash II added simultaneous split-screen racing, alongside chains and bikes with nitro boosts. Road Rash 3 took the racing to several countries and expanded the equipment available.

The 3DO game reused the name Road Rash for a new production with filmed sequences and a licensed rock soundtrack. The series later reached PlayStation and Nintendo 64; Road Rash: Jailbreak included a sidecar mode in which one player steered while another fought.

The combination also travelled beyond EA. When Road Redemption reached PlayStation 4 in 2018, its developer Ian Fisch explicitly named the Mega Drive, 3DO and Nintendo 64 Road Rash games among its inspirations.

Sources

  • Electronic Arts, Road Rash, Genesis instruction manual, pp. 8–9 and 12–13: fifteen riders, damage and stamina, running after a crash, alternating players and qualification rules.
  • Mean Machines issue 12, September 1991, pp. 48–50: contemporary review, courses and crashes. Issue 14, November 1991, p. 44: player’s guide, clubs and police.
  • Retro Gamer Collection volume 6, 2012, “The Complete History of Road Rash”, pp. 118–123: Randy Breen interview, production and subsequent games.
  • Ken Horowitz, interview with Randy Breen, Sega-16, 25 April 2022: Breen’s account of the pitch and design.
  • Ian Fisch, “How Road Redemption Redefines Motorcycle Combat”, PlayStation Blog, 6 November 2018: the developer’s stated influences.

See also

Checked. Verified against primary sources and signed off by a person.