Overview
The Dreamcast’s champion. Soul Calibur’s arcade excellence translated to home console with enhancements that exceeded the original. The weapon-based combat felt weighty and precise. Eight-way run opened movement possibilities. The Mission mode added substantial single-player content. For many, this remains the fighting game against which all others are measured.
Fast facts
- Developer: Namco.
- Year: 1998 (arcade), 1999 (Dreamcast).
- Predecessor: Soul Edge/Soul Blade.
- Reception: Universal acclaim.
Combat mechanics
| System |
Function |
| Eight-way run |
3D movement |
| Guard Impact |
Parry system |
| Ring outs |
Stage hazards |
| Weapon range |
Character variety |
Character roster
| Fighter |
Weapon |
| Mitsurugi |
Katana |
| Sophitia |
Sword and shield |
| Nightmare |
Zweihänder |
| Ivy |
Snake sword |
| Voldo |
Dual katars |
| Kilik |
Bo staff |
Dreamcast excellence
| Feature |
Quality |
| Graphics |
Beyond arcade |
| Mission mode |
Extensive content |
| Unlockables |
Deep rewards |
| Load times |
Minimal |
Critical reception
| Score |
Source |
| 10/10 |
Multiple outlets |
| Best launch title |
Common claim |
| Fighting benchmark |
Genre standard |
See also