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Classic Games

Soul Calibur

A tale of souls and swords

Soul Calibur perfected 3D weapon-based fighting with eight-way movement and the Dreamcast port that many consider the greatest launch title in console history.

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Overview

The Dreamcast’s champion. Soul Calibur’s arcade excellence translated to home console with enhancements that exceeded the original. The weapon-based combat felt weighty and precise. Eight-way run opened movement possibilities. The Mission mode added substantial single-player content. For many, this remains the fighting game against which all others are measured.

Fast facts

  • Developer: Namco.
  • Year: 1998 (arcade), 1999 (Dreamcast).
  • Predecessor: Soul Edge/Soul Blade.
  • Reception: Universal acclaim.

Combat mechanics

System Function
Eight-way run 3D movement
Guard Impact Parry system
Ring outs Stage hazards
Weapon range Character variety

Character roster

Fighter Weapon
Mitsurugi Katana
Sophitia Sword and shield
Nightmare Zweihänder
Ivy Snake sword
Voldo Dual katars
Kilik Bo staff

Dreamcast excellence

Feature Quality
Graphics Beyond arcade
Mission mode Extensive content
Unlockables Deep rewards
Load times Minimal

Critical reception

Score Source
10/10 Multiple outlets
Best launch title Common claim
Fighting benchmark Genre standard

See also