Turning rows into columns is the building block behind rotating small glyphs and adapting bitmap layouts.

Use it in a project
C0..C7 are eight monochrome source rows, bit seven leftmost. Return R0..R7 with row and column exchanged: source pixel (x,y) becomes destination (y,x). Preserve source rows. This is a diagonal reflection; combine with mirroring for a quarter turn.
Include component.inc once (MOS callers include the shared 6502 implementation through it). Reserve the public fields in this exact order: R0, R1, R2, R3, R4, R5, R6, R7, C0, C1, C2, C3, C4, C5, C6, C7. They occupy 16 contiguous bytes. Also reserve the private workspace: T0, T1, T2, T3, T4, EXPR_SAVE (6 bytes). Array names in the explanation refer to the numbered consecutive bindings, such as C0, C1 and so on.
Call bitmap_transpose_init once at the intended reset boundary. It clears inputs as well as outputs and workspace. Set your starting state and configuration afterwards, then call bitmap_transpose_step whenever the described event occurs. The helper reads no device, waits for no frame and installs no interrupt handler.
| Ownership | Fields |
|---|---|
| Retain between calls | none |
| Supply before service | C0..C7 |
| Read after service | R0..R7 |
Each output row corresponds to one input column. Test that bit in every source row and place it at the matching output position.
Reusable initialisation and service
; SPDX-License-Identifier: MIT
; Transpose an Eight-by-eight Bitmap. See README.md for the byte interface and ownership.
; init clears the public fields and private workspace; set inputs afterwards.
bitmap_transpose_init:
lda #0
sta R0
sta R1
sta R2
sta R3
sta R4
sta R5
sta R6
sta R7
sta C0
sta C1
sta C2
sta C3
sta C4
sta C5
sta C6
sta C7
sta T0
sta T1
sta T2
sta T3
sta T4
sta EXPR_SAVE
rts
bitmap_transpose_step:
; T0 = 0
lda #0
sta T0
; while T0 < 8:
bitmap_transpose_L1:
lda T0
cmp #8
bcc bitmap_transpose_L4
bitmap_transpose_L5:
jmp bitmap_transpose_L3
bitmap_transpose_L4:
jmp bitmap_transpose_L2
bitmap_transpose_L2:
; R[T0] = 0
lda #0
sta EXPR_SAVE
ldx T0
lda EXPR_SAVE
sta R0,x
; T1 = 0
lda #0
sta T1
; T2 = 128
lda #128
sta T2
; while T1 < 8:
bitmap_transpose_L6:
lda T1
cmp #8
bcc bitmap_transpose_L9
bitmap_transpose_L10:
jmp bitmap_transpose_L8
bitmap_transpose_L9:
jmp bitmap_transpose_L7
bitmap_transpose_L7:
; T3 = C[T1]
ldx T1
lda C0,x
sta T3
; T4 = T0
lda T0
sta T4
; while T4 != 0:
bitmap_transpose_L11:
lda T4
cmp #0
bne bitmap_transpose_L14
bitmap_transpose_L15:
jmp bitmap_transpose_L13
bitmap_transpose_L14:
jmp bitmap_transpose_L12
bitmap_transpose_L12:
; T3 = T3 << 1
lda T3
asl
sta T3
; T4 = T4 - 1
lda T4
sec
sbc #1
sta T4
jmp bitmap_transpose_L11
bitmap_transpose_L13:
; T3 = T3 & 128
lda T3
and #128
sta T3
; if T3 != 0:
lda T3
cmp #0
bne bitmap_transpose_L19
bitmap_transpose_L20:
jmp bitmap_transpose_L17
bitmap_transpose_L19:
jmp bitmap_transpose_L16
bitmap_transpose_L16:
; T3 = R[T0]
ldx T0
lda R0,x
sta T3
; T3 = T3 | T2
lda T3
ora T2
sta T3
; R[T0] = T3
lda T3
sta EXPR_SAVE
ldx T0
lda EXPR_SAVE
sta R0,x
jmp bitmap_transpose_L18
bitmap_transpose_L17:
bitmap_transpose_L18:
; T2 = T2 >> 1
lda T2
lsr
sta T2
; T1 = T1 + 1
lda T1
clc
adc #1
sta T1
jmp bitmap_transpose_L6
bitmap_transpose_L8:
; T0 = T0 + 1
lda T0
clc
adc #1
sta T0
jmp bitmap_transpose_L1
bitmap_transpose_L3:
rts
component_end:Machine contract
A/X/status may change; Y and decimal mode are preserved. Use CLD for binary arithmetic. A direct JSR needs two return-address stack bytes. The helper makes no nested calls and adds no other stack use. Its named scratch is private workspace, not a pointer, a ROM variable or shared zero-page space that the game may borrow concurrently. The samples use fixed symbol bindings. Scope or rename every label and binding, including the component_end measurement marker, and allocate a separate block for each independent instance. Different helpers can also use common field names, so combining them needs separate namespaces or explicitly renamed bindings. Give each block one mutation owner.
The diagnostic PRG owns screen, font and colour RAM and disables interrupts; it does not return to BASIC. The reusable helper does none of those things.
Adapt the caller
demo.asm supplies the bindings and include order. exercise.inc first runs table cases, then a separate client retaining state between calls. A game can call the public step entry directly and remove the diagnostic packet and display. Do not copy the diagnostic’s hardware takeover into an existing game loop.
Build with make ASM198X=/path/to/asm198x. The Makefile produces normal, custom, deliberately wrong and repaired programs. Tools must already be installed; the sample downloads nothing.
Bindings and include order
R0=$80
R1=$81
R2=$82
R3=$83
R4=$84
R5=$85
R6=$86
R7=$87
C0=$88
C1=$89
C2=$8a
C3=$8b
C4=$8c
C5=$8d
C6=$8e
C7=$8f
T0=$90
T1=$91
T2=$92
T3=$93
T4=$94
EXPR_SAVE=$95
STATE=$80
input_ptr=$70
cases_left=$72
ptr=$74
saved_y=$76
OUTPUT=$c000
preview=OUTPUT+1400
ready=OUTPUT+1408
CUSTOM=0
BROKEN=0
COYOTE_STEPS=4
BUFFER_STEPS=4
TEXT_CAP=8
PROPERTY_COUNT=16
STREAM_BYTES=13
CRC_POLY=7
!source "caller.inc"
!source "exercise.inc"
component_start:
!source "component.inc"
!source "data.inc"
!source "cases.inc"
hex_font:
!byte 0,0,0,0,0,0,0,0,0,56,40,40,40,56,0,0,0,16,48,16,16,56,0,0,0,56,8,56,32,56,0,0,0,56,8,56,8,56,0,0,0,40,40,56,8,8,0,0,0,56,32,56,8,56,0,0,0,56,32,56,40,56,0,0,0,56,8,8,8,8,0,0,0,56,40,56,40,56,0,0,0,56,40,56,8,56,0,0,0,16,40,56,40,40,0,0,0,48,40,48,40,48,0,0,0,56,32,32,32,56,0,0,0,48,40,40,40,48,0,0,0,56,32,48,32,56,0,0,0,56,32,48,32,32,0,0
code_end:A client retaining state between calls
preview_rules:
!if CUSTOM {
; C0 = 128
lda #128
sta C0
; C1 = 64
lda #64
sta C1
; C2 = 32
lda #32
sta C2
; C3 = 16
lda #16
sta C3
; C4 = 8
lda #8
sta C4
; C5 = 4
lda #4
sta C5
; C6 = 2
lda #2
sta C6
; C7 = 1
lda #1
sta C7
!if BROKEN {
; C0 = 0
lda #0
sta C0
}
jsr checked_step
jsr emit_state
rts
} else {
; C0 = 255
lda #255
sta C0
; C1 = 128
lda #128
sta C1
; C2 = 128
lda #128
sta C2
; C3 = 128
lda #128
sta C3
!if BROKEN {
; C0 = 0
lda #0
sta C0
}
jsr checked_step
jsr emit_state
}
rtsCustomise it
Transpose an identity diagonal, which should remain identical. The maintained custom caller changes its inputs or client sequence rather than hiding a different implementation behind the same label. Compare every state of the two clients, not only their final display.
Custom client selection
R0=$80
R1=$81
R2=$82
R3=$83
R4=$84
R5=$85
R6=$86
R7=$87
C0=$88
C1=$89
C2=$8a
C3=$8b
C4=$8c
C5=$8d
C6=$8e
C7=$8f
T0=$90
T1=$91
T2=$92
T3=$93
T4=$94
EXPR_SAVE=$95
STATE=$80
input_ptr=$70
cases_left=$72
ptr=$74
saved_y=$76
OUTPUT=$c000
preview=OUTPUT+1400
ready=OUTPUT+1408
CUSTOM=1
BROKEN=0
COYOTE_STEPS=2
BUFFER_STEPS=2
TEXT_CAP=4
PROPERTY_COUNT=16
STREAM_BYTES=13
CRC_POLY=49
!source "caller.inc"
!source "exercise.inc"
component_start:
!source "component.inc"
!source "data.inc"
!source "cases.inc"
hex_font:
!byte 0,0,0,0,0,0,0,0,0,56,40,40,40,56,0,0,0,16,48,16,16,56,0,0,0,56,8,56,32,56,0,0,0,56,8,56,8,56,0,0,0,40,40,56,8,8,0,0,0,56,32,56,8,56,0,0,0,56,32,56,40,56,0,0,0,56,8,8,8,8,0,0,0,56,40,56,40,56,0,0,0,56,40,56,8,56,0,0,0,16,40,56,40,40,0,0,0,48,40,48,40,48,0,0,0,56,32,32,32,56,0,0,0,48,40,40,40,48,0,0,0,56,32,48,32,56,0,0,0,56,32,48,32,32,0,0
code_end:The custom diagnostic row is 80 40 20 10 08 04 02 01. The full client trace in the source explains how it gets there.
Mistake and repair
The wrong caller clears the first row before transforming it. The destination’s first column loses those pixels. Keep all eight source rows until the transform has completed.
The BROKEN branch lives in the sequential client, not the reusable helper. wrong.asm selects it; repaired.asm restores the normal call sequence. The repaired executable matches the normal program (for Spectrum, compare loaded CODE rather than the tape filename).
Select the deliberately wrong client
R0=$80
R1=$81
R2=$82
R3=$83
R4=$84
R5=$85
R6=$86
R7=$87
C0=$88
C1=$89
C2=$8a
C3=$8b
C4=$8c
C5=$8d
C6=$8e
C7=$8f
T0=$90
T1=$91
T2=$92
T3=$93
T4=$94
EXPR_SAVE=$95
STATE=$80
input_ptr=$70
cases_left=$72
ptr=$74
saved_y=$76
OUTPUT=$c000
preview=OUTPUT+1400
ready=OUTPUT+1408
CUSTOM=0
BROKEN=1
COYOTE_STEPS=4
BUFFER_STEPS=4
TEXT_CAP=8
PROPERTY_COUNT=16
STREAM_BYTES=13
CRC_POLY=7
!source "caller.inc"
!source "exercise.inc"
component_start:
!source "component.inc"
!source "data.inc"
!source "cases.inc"
hex_font:
!byte 0,0,0,0,0,0,0,0,0,56,40,40,40,56,0,0,0,16,48,16,16,56,0,0,0,56,8,56,32,56,0,0,0,56,8,56,8,56,0,0,0,40,40,56,8,8,0,0,0,56,32,56,8,56,0,0,0,56,32,56,40,56,0,0,0,56,8,8,8,8,0,0,0,56,40,56,40,56,0,0,0,56,40,56,8,56,0,0,0,16,40,56,40,40,0,0,0,48,40,48,40,48,0,0,0,56,32,32,32,56,0,0,0,48,40,40,40,48,0,0,0,56,32,48,32,56,0,0,0,56,32,48,32,32,0,0
code_end:
Cost and alternatives
The measured helper extent is 199 code bytes; public state is 16 bytes and private scratch is 6 bytes. There are no immutable helper tables. Caller data, the test cases, return-address stack, alignment and display buffers cost additional space. These are assembled sizes, not cycle measurements.
Sixty-four pixel tests plus shifts. A butterfly bit-swap algorithm is faster but less direct; precomputed transformed art costs storage instead of runtime.
Source and destination bindings must be separate. This is a data transformation, not a machine-specific draw routine; screen attributes and colour planes need separate handling.
Execution evidence
Four variants run on PAL stock-ROM PRG, using Asm198x 0.0.72, Emu198x 0.44.2. Each executes 62 boundary/varied/error table cases, dirty initialisation and the separate retained-state client. An independent mathematical/container model checks every public byte after every call. This is bounded example coverage, not exhaustive correctness for every possible state.
The records retain loaded immutable code, completion, register sentinels, full packets, source/tool/firmware hashes and captures. The public gate validates these retained observations and rejects altered evidence; it does not run restricted firmware. No firmware is distributed. The eight displayed bytes are the first eight public fields, zero-padded when shorter; the packet includes every field.
Existing alternatives
The existing full-glyph transform covers rotation and reflection with an overlap-safe pointer interface on its documented machines. This separate-buffer helper exposes transposition directly for row/column conversion. A transpose reflects across a diagonal; it must not silently substitute for a clockwise turn. Choose the existing transform for its quarter-turn flags or in-place operation.
Where it fits
Bitmap mirroring: Transpose plus a row mirror produces a quarter-turn rotation.