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Bleeper

C64 · BASIC

Make the SID chip play a tune you must repeat

6 units

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Bleeper course capture
Bleeper · C64

In Tally the machine discovered. Here it challenges. Bleeper is the C64’s take on Simon: four colour panels, each with its own note, light up in a sequence that grows by one every round — and you have to play it back from memory. The trick at its heart is escalation: the chain lengthens each time, and the game is just how far you can hold it in your head.

A C64 screen, black background: four numbered colour panels (red 1, cyan 2, green 3, yellow 4) with YOU HELD 2 and PRESS A KEY TO PLAY AGAIN above them.
Where you're headed: four numbered panels, a sequence that grows each round, and a score that's simply the length you held. This run reached two before a wrong key ended it.

This is the volume’s audio-forward game — the one where the SID chip earns its keep. You’ll POKE its registers to give each panel a distinct pitch, store the sequence in an array that grows a slot per round, and read the player’s reply a key at a time with GET, checking each press against the stored pattern. Sound, memory, and live input, working as one.

What you’ll build:

  • A single panel that lights and sounds at once — colour and a SID note together
  • Four panels, each its own colour and pitch, lit by one reusable GOSUB routine
  • A sequence stored in an array and played back by a loop
  • A round that grows the sequence by one random panel each time
  • The player’s echo, read with GET and checked press by press against the array
  • A score — the length you held — and a “play again” that starts a fresh sequence

6 units. About 6–8 hours. This follows Tally and builds on Meet C64 BASIC.