Meet the Machine
Spectrum · Assembly
Additional Z80 and screen-memory experiments to explore after Meet Assembly.
16 units

What this is
Not a game — a bridge. Meet the Machine moves you from a high-level mental model into the machine’s own, one small idea at a time, so that when you build your first game nothing feels like magic.
Fifteen short beats, each teaching exactly one thing and showing it on screen the moment it runs: a border that changes, a register that fills, pixels that light up because you wrote a byte. By the end you can read a register and memory view, write the screen and its colour directly, build an IF from compare-and-jump, read a key, loop, call a subroutine, and — most importantly — debug a machine that does exactly what you said, even when you were wrong.
Who it’s for
You’ve met variables, loops, conditionals and subroutines somewhere — the Foundations modules, our BASIC course, or any language. New to programming entirely? Start with The Basics first; this track assumes those foundations.
The shape
- What the machine is — the build-run loop, registers, bytes, memory, the screen, colour.
- What it can do — decisions, input, pointers, counted loops, subroutines and the stack.
- Rounding out — arithmetic and the carry flag, working with bits, numbers bigger than a byte.
- The mindset — there’s no safety net; you debug by observing, not by reading errors.
You won’t have built a game yet — that’s the point. You’ll have built the understanding a game needs.