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Companies & Studios

Criterion Games

Burnout's architects

Criterion Games pioneered spectacular crash physics with Burnout before taking over Need for Speed, demonstrating technical innovation in arcade racing.

sony-playstation-2xboxibm-pcdeveloperracingbritish1996–present

Overview

Crashes as content. Criterion made destruction beautiful with Burnout’s slow-motion wreckage and Crash mode challenges. Their RenderWare engine powered countless games across the industry. EA acquired them, eventually transitioning the team to Need for Speed—a logical fit for their high-speed expertise.

Fast facts

  • Founded: 1996.
  • Location: Guildford, England.
  • Parent: Electronic Arts (acquired 2004).
  • Key tech: RenderWare engine.

Burnout series

Title Year Innovation
Burnout 2001 Near-miss boost
Burnout 2 2002 Crash mode
Burnout 3 2004 Takedowns
Burnout Paradise 2008 Open world

RenderWare impact

User Application
Rockstar GTA series
EA Sports Multiple titles
Third parties Widespread licensing

Need for Speed era

Title Year
NFS: Hot Pursuit 2010
NFS: Most Wanted 2012
Ongoing support Various titles

Design philosophy

Principle Implementation
Speed sensation Blur effects, FOV
Reward aggression Boost from danger
Destruction detail Deformation physics
Accessible skill Easy to play, hard to master

See also