Overview
History’s finest strategists. Ensemble Studios proved RTS could educate while entertaining. Age of Empires taught ancient history; Age of Empires II conquered the medieval period; Age of Mythology embraced legend. Every release earned critical acclaim and strong sales. Microsoft closed them anyway in 2009—a decision that still baffles industry observers.
Fast facts
- Founded: 1995.
- Founders: Tony Goodman, Rick Goodman, others.
- Location: Dallas, Texas.
- Closed: 2009.
Key releases
| Title |
Year |
Setting |
| Age of Empires |
1997 |
Ancient |
| Age of Empires II |
1999 |
Medieval |
| Age of Mythology |
2002 |
Mythological |
| Age of Empires III |
2005 |
Colonial |
| Halo Wars |
2009 |
Sci-fi |
Design philosophy
| Principle |
Expression |
| Historical accuracy |
Research-based design |
| Accessibility |
Easy to learn |
| Depth |
Hard to master |
| Educational value |
Learn through play |
Technical achievement
| Engine |
Innovation |
| Genie Engine |
AoE 1-2 foundation |
| BANG! Engine |
3D transition |
| Pathfinding |
Industry-leading |
| AI |
Adaptive opponents |
Closure controversy
| Factor |
Reality |
| Sales |
Consistently strong |
| Critical reception |
Excellent |
| Microsoft decision |
Strategic refocus |
| Staff reaction |
Shock, disappointment |
Legacy
| Continuation |
Steward |
| Forgotten Empires |
Community support |
| Definitive Editions |
Xbox Game Studios |
| Age of Empires IV |
Relic Entertainment |
See also