MicroProse
Simulations and strategy
MicroProse built an empire on military simulations and strategy games, publishing works by Sid Meier that defined genres for decades.
MicroProse began with flight simulators and evolved into one of gaming’s most respected publishers. Sid Meier’s games—Pirates!, Railroad Tycoon, Civilization—emerged from MicroProse. The company proved that depth and complexity could sell, that simulations could be art.
Fast facts
- Founded: 1982 in Hunt Valley, Maryland.
- Founders: Sid Meier and Bill Stealey.
- Focus: Military simulations, then strategy games.
- Peak: Late 1980s through mid-1990s.
- Decline: Sold to Spectrum HoloByte 1993, various owners after.
- Notable games: Civilization, F-19 Stealth Fighter, X-COM, Master of Orion.
Military roots
Bill Stealey was a pilot; Sid Meier was a programmer:
- F-15 Strike Eagle (1984) established the company.
- Military simulations followed: Gunship, F-19 Stealth Fighter.
- Authenticity mattered—Stealey’s experience informed design.
Sid Meier’s evolution
Meier’s interests expanded beyond military:
- Pirates! (1987): Open-world adventure, his name on the box.
- Railroad Tycoon (1990): Management simulation that spawned a genre.
- Civilization (1991): 4X strategy that consumed lifetimes.
These games defined MicroProse’s golden age.
Publishing expansion
MicroProse published other developers’ work:
- X-COM: UFO Defense (1994): Mythos Games’ tactical masterpiece.
- Master of Orion (1993): Simtex’s space strategy.
- Quality control maintained the brand.
Decline
Success bred problems:
- Expansion into unfamiliar genres.
- Acquisition attempts, corporate turmoil.
- Sid Meier left to found Firaxis (1996).
- Company changed hands repeatedly, eventually dormant.
Revival
The MicroProse name returned in 2020 under new ownership, publishing strategy and simulation games that honour the legacy.
MicroProse in Britain
The entry places MicroProse in Hunt Valley, Maryland, which is where it was founded. It is not where most of this Vault’s readers met it. From the mid-eighties MicroProse Software Ltd ran a British operation, and every advertisement in ACE carries the address:
MicroProse Ltd., 2 Market Place, Tetbury, Gloucestershire GL8 8DA. UK.
A Cotswold market town, three hundred people to the acre, selling F-15 simulators to teenagers. ACE marked the branch’s arrival in November 1987 with a photograph of a cake cut for the occasion, and a caption noting that Stealey “cuts the company expenditure” — the champagne, the magazine observed, had not been opened.
The Tetbury office sold Ultima
The fact most often missed about MicroProse UK is that it was not only a publisher of its own catalogue. The same Tetbury address appears at the foot of full-page advertisements for Origin Systems’ Ultima series — Ultima II through V, on Commodore 64, Atari XE/XL, Apple, ST, Amiga and IBM, at £19.95 and £24.95 — with the invitation to write to Tetbury “for information on the Origin range”.
For several years, the British distribution route for one of America’s foundational RPG series ran through a flight-simulator publisher in Gloucestershire.
“Wild Bill”
Major Bill Stealey, the pilot half of the founding pair, was a promotional asset in a way few software executives were. ACE, May 1988, reporting on journalists “invited to share the pleasures of the high life” with him:
Journalists invited to share the pleasures of the high life with Major ‘Wild Bill’ Stealey of Microprose came in for a little more than they bargained for.
The magazine’s account has its co-editor taken “to the skies with the American air-ace … high above old London town” after lunch. The authenticity the fast facts describe was also, deliberately, the marketing.
The remark that aged strangely
In June 1988 ACE interviewed Phil Adam of Spectrum HoloByte, then a rival simulation house, about the future of networked play across different companies’ products. Adam’s example of the dream scenario:
Eventually, he says, “I’d like to be able to go up against one of Bill’s (Wild Bill Stealey, of Microprose) products.” Now there’s an interesting idea: Falcon versus F-15 Strike Eagle.
Five years later he did not need a network. Spectrum HoloByte bought MicroProse in 1993, and Falcon and F-15 Strike Eagle became products of the same company. The acquisition usually gets a clause; it is worth knowing that the two houses had been circling each other, admiringly, since at least 1988.
Legacy
MicroProse proved complex games could succeed commercially. Their simulations and strategies demanded investment from players and rewarded it. The company’s name remains shorthand for depth and quality.