Overview
From bedroom to billions. Mojang formed around Minecraft’s explosive growth—what began as Notch’s solo project needed a company to handle its success. The Swedish studio expanded cautiously, maintaining Minecraft while attempting new projects. Microsoft’s 2014 acquisition for $2.5 billion validated indie gaming’s commercial potential while raising questions about creative independence under corporate ownership.
Fast facts
- Founded: 2009.
- Founder: Markus Persson.
- Location: Stockholm, Sweden.
- Acquired: Microsoft ($2.5B, 2014).
Minecraft growth
| Milestone |
Date |
| Alpha release |
June 2010 |
| 1 million sales |
January 2011 |
| Full release |
November 2011 |
| 100 million sales |
2016 |
| 300 million sales |
2023 |
Other projects
| Title |
Status |
| Scrolls |
Released, discontinued |
| 0x10c |
Cancelled |
| Minecraft Dungeons |
Released 2020 |
| Minecraft Legends |
Released 2023 |
Microsoft acquisition
| Aspect |
Detail |
| Price |
$2.5 billion |
| Date |
September 2014 |
| Departures |
Notch, others |
| Independence |
Maintained initially |
Post-acquisition
| Change |
Status |
| Bedrock Edition |
Cross-platform version |
| Marketplace |
Monetisation added |
| Education Edition |
School licensing |
| Update schedule |
Regular content |
Cultural stewardship
| Responsibility |
Execution |
| Brand management |
Consistent identity |
| Community relations |
Active engagement |
| Content updates |
Continuous development |
| Spin-offs |
Expanded universe |
See also