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Companies & Studios

Monolith Soft

Xeno architects

Monolith Soft was founded by Xenogears veterans to pursue ambitious JRPGs, eventually becoming a Nintendo subsidiary creating Xenoblade Chronicles and supporting Zelda development.

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From Square refugees to Nintendo pillars. Tetsuya Takahashi and Hirohide Sugiura founded Monolith Soft after Xenogears, determined to continue ambitious JRPG development. Namco funded Xenosaga; financial realities led to Nintendo acquisition in 2007. The partnership proved fruitful—Xenoblade Chronicles delivered the scale Takahashi always envisioned, while Monolith’s technical expertise supported Zelda’s open-world transformation.

Fast facts

Namco era

Title Year Status
Xenosaga Episode I 2002 Released
Xenosaga Episode II 2004 Released
Xenosaga Episode III 2006 Released
Baten Kaitos 2003 Released

Nintendo era

Title Year Platform
Disaster: Day of Crisis 2008 Wii
Xenoblade Chronicles 2010 Wii
Xenoblade Chronicles X 2015 Wii U
Xenoblade Chronicles 2 2017 Switch
Xenoblade Chronicles 3 2022 Switch

Support work

Project Contribution
Zelda: Breath of the Wild World design
Zelda: Tears of the Kingdom Technical support
Splatoon Development assistance
Animal Crossing Support

Studio expansion

Growth Scale
1999 ~40 employees
2010 ~100 employees
2020 ~300+ employees
Kyoto office Additional capacity

See also

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