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Companies & Studios

Obsidian Entertainment

Black Isle reborn

Obsidian Entertainment rose from Black Isle's ashes, delivering KOTOR II, Fallout: New Vegas, and Pillars of Eternity while earning a reputation for ambitious-but-buggy role-playing games.

ibm-pcxboxxbox-360playstation-3xbox-oneplaystation-4developerrpgnarrative2003–present

Overview

Ambition over polish. Obsidian Entertainment formed when Interplay collapsed, reuniting Black Isle veterans determined to continue their craft. KOTOR II shipped incomplete but beloved; Alpha Protocol failed commercially but gained cult status; Fallout: New Vegas became the definitive modern Fallout. Kickstarter funded Pillars of Eternity’s return to isometric CRPGs. Microsoft acquisition in 2018 provided stability.

Fast facts

  • Founded: 2003.
  • Founders: Feargus Urquhart, Chris Avellone, others.
  • Location: Irvine, California.
  • Acquired by: Microsoft (2018).

Key releases

Title Year Note
KOTOR II 2004 Rushed but brilliant
Neverwinter Nights 2 2006 D&D sequel
Alpha Protocol 2010 Cult classic
Fallout: New Vegas 2010 Fan favourite
Pillars of Eternity 2015 Kickstarter success
The Outer Worlds 2019 Spiritual Fallout

Design reputation

Trait Reality
Writing quality Exceptional
Reactivity Industry-leading
Launch stability Historically poor
Publisher pressure Frequent issue

Fallout: New Vegas

Achievement Impact
Critical acclaim 84 Metacritic
Fan preference “Better than 3” debate
18-month development Remarkable scope
Bonus denied 1 point short

Kickstarter era

Project Funding
Pillars of Eternity $4.16 million
Pillars II $4.4 million
Revival CRPG renaissance

Microsoft era

Change Outcome
Stability Financial security
Resources Larger teams
Independence Creative freedom
Avowed AAA development

See also