Relic Entertainment pushed RTS boundaries with Homeworld's 3D space combat and Company of Heroes' tactical infantry, earning a reputation for innovation over iteration.
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Never the same game twice. Relic Entertainment refused to repeat themselves—Homeworld invented 3D space RTS; Impossible Creatures combined animal DNA; Company of Heroes revolutionised tactical combat; Dawn of War brought Warhammer 40K to life. Each project pushed genre boundaries rather than iterating safely. THQ’s bankruptcy led to Sega ownership, where Relic continues innovating.