Homeworld brought real-time strategy into three dimensions with a persistent fleet, haunting atmosphere, and the emotional journey of a civilisation seeking its origins.
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The Mothership endures. Homeworld wasn’t just RTS in space—it was RTS in three dimensions, with a persistent fleet that carried between missions. Relic Entertainment crafted an exodus narrative as the Kushan people fled their burning world to find their ancient homeworld. Samuel Barber’s Adagio for Strings scoring the Kharak genocide remains one of gaming’s most devastating moments.