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Companies & Studios

Retro Studios

Metroid's second life

Retro Studios rescued Metroid with Prime, translating the 2D exploration formula into acclaimed first-person action under Nintendo's guidance.

gamecubewiiswitchdevelopermetroidnintendo1998–present

Overview

The American studio that earned Nintendo’s trust. Retro Studios faced troubled beginnings—multiple cancelled projects, staff turnover—before Shigeru Miyamoto intervened. The result was Metroid Prime, a first-person Metroid that reviewers called impossible. It wasn’t. Retro proved Western developers could handle Nintendo’s premier franchises with respect.

Fast facts

  • Founded: 1998.
  • Location: Austin, Texas.
  • Parent: Nintendo (acquired 2002).
  • Breakout: Metroid Prime (2002).

Metroid Prime trilogy

Title Year Platform
Metroid Prime 2002 GameCube
Metroid Prime 2: Echoes 2004 GameCube
Metroid Prime 3: Corruption 2007 Wii
Metroid Prime 4 TBD Switch

Donkey Kong work

Title Year
Donkey Kong Country Returns 2010
Tropical Freeze 2014

Development style

Aspect Approach
Nintendo oversight Miyamoto involvement
Polish Extended development
Faithfulness Respecting source
Technical skill Hardware mastery

Legacy

Achievement Impact
Prime success Revived dormant franchise
Western trust Proved external quality
Nintendo family Full subsidiary
Ongoing work Prime 4 development

See also