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Congressional Hearings 1993

Violence in video games

The US Senate hearings that examined violence in video games, using Mortal Kombat and Night Trap as examples, ultimately forcing the industry to create the ESRB rating system.

cross-platformpoliticsviolenceregulationesrbhearings1993–present

Overview

The 1993-1994 Congressional hearings on violence in video games represented the US government’s most serious threat to regulate the industry. Led by Senators Joe Lieberman and Herb Kohl, the hearings used Mortal Kombat and Night Trap as evidence, ultimately forcing the industry to create the ESRB.

Fast Facts

  • Dates: December 1993, March 1994
  • Senators: Joe Lieberman (D-CT), Herb Kohl (D-WI)
  • Focus: Violence in video games
  • Exhibits: Mortal Kombat, Night Trap
  • Outcome: ESRB created

The Hearings

Session Focus
December 1993 Initial testimony, evidence
March 1994 Industry response
Ultimatum Self-regulate or face legislation

Key Evidence

Game Cited For
Mortal Kombat Fatalities, blood
Night Trap Violence against women
Doom First-person shooting

Industry Testimony

Company Position
Sega Had rating system, blamed Nintendo
Nintendo Content policies, blamed Sega
Result Industry looked disorganised

The Ultimatum

Senator Lieberman made clear: the industry would regulate itself or Congress would do it for them. Given the alternative, the industry created the ESRB within months.

Legacy

These hearings established that video games were politically visible and that the industry needed to appear responsible. They remain the closest the US came to government game censorship.

See Also