Universal vs Nintendo
Donkey Kong survives
The 1982-1984 lawsuit where Universal Studios claimed Donkey Kong infringed King Kong, only for Nintendo to win by proving Universal had previously argued Kong was public domain.
Universal vs Nintendo was the 1982-1984 trademark lawsuit that could have ended Donkey Kong. Universal Studios claimed Nintendo’s arcade game infringed their King Kong property. Nintendo’s lawyers proved Universal had previously argued King Kong was in the public domain, securing a landmark victory.
Fast facts
- Filed: 1982
- Resolved: 1984
- Claim: Donkey Kong infringed King Kong
- Outcome: Nintendo won decisively
- Damages: $1.8 million to Nintendo; MCA lost every appeal to the Supreme Court
In court
The case was tried before US District Court Judge Robert W. Sweet in New York. Nintendo’s counsel, John Kirby, had Howard Phillips called to court “to play Donkey Kong… because John Kirby wanted to demonstrate that the game had nothing to do with King Kong”. Shigeru Miyamoto was deposed in Kyoto, where he explained that he had “called the character King Kong before naming him Donkey Kong because ‘King Kong’ in Japanese was a generic term for any menacing ape.”
Sweet granted summary dismissal, and his written opinion is worth quoting for its own sake:
“Donkey Kong” was demonstrated by a game master and pertinent parts of the 1933 movie and the 1976 remake were reviewed, an altogether satisfying court day enhanced by the argument of highly skilled and forceful counsel and marred only by the submission of affidavits, depositions, and briefs.
The ruling rested on two independent grounds. Sweet “concluded that Nintendo had not infringed on MCA Universal’s rights because the company didn’t own them. He also ruled that there was no infringement even if MCA had owned King Kong, since the game was completely different from the movie.” He then criticised MCA for suing “in spite of full recognition that it didn’t own the rights”, which “paved the way for Nintendo to be awarded damages”.
$1.8 million, and MCA “appealed the case all the way to the U.S. Supreme Court, and lost in each round.”
Why MCA sued at all
Sid Sheinberg, MCA’s president, “said that he viewed litigation ‘as a profit center’” — a phrase recalled in testimony and one Sheff reports was how MCA’s pattern of suits and threatened suits was understood. What finished the case was that MCA had won the opposite argument before: “Sheinberg had already instigated and won a lawsuit proving that King Kong was in the public domain.”
Other defendants got their money back. Coleco, “which had sold Nintendo out in its settlement with MCA, filed against MCA Universal to get back the royalties they had paid. Universal settled. Atari and the other companies MCA had shaken down were also paid back.”
The Case
| Aspect | Detail |
|---|---|
| Universal’s claim | Donkey Kong copied King Kong |
| Initial target | Nintendo, Coleco, others |
| Key evidence | Universal’s own legal filings |
Nintendo’s Defence
| Argument | Impact |
|---|---|
| Public domain | Universal had argued Kong was public domain in 1975 |
| Trademark estoppel | Can’t claim rights you denied having |
| Distinctiveness | The game “was completely different from the movie” — Sweet’s second ground |
John Kirby
Nintendo’s lawyer, John Kirby, masterminded the defence. The thank-you is documented, and it was a boat. After a dinner in a private Manhattan dining room, Arakawa and Lincoln “presented Kirby with a framed photograph of a thirty-thousand-dollar, twenty-seven-foot sailboat. The boat, Nintendo’s way of saying thank you, had been christened Donkey Kong and included, they explained, ‘exclusive worldwide rights to use the name for sailboats.’”
⚠ The widely-repeated claim that the 1992 character Kirby was also named after him does not appear in Sheff’s account, which is otherwise detailed about the gratitude. It is left here as unverified rather than repeated as fact.
Legacy
| Effect | Result |
|---|---|
| Nintendo’s confidence | Proved they could fight in US courts |
| Howard Lincoln | Rose to prominence as NOA chairman |
| IP strategy | Nintendo became aggressive defender |
Howard Lincoln put the lesson in two sentences: “We learned that we could handle ourselves in the big leagues. And we learned that the kind of arrogance we saw at MCA is lethal.”