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PackageDistribution

Licenseware

Commercial PD

The distribution model where PD libraries sold games at low prices with royalties paid to authors - a middle ground between free public domain and commercial publishing.

commodore-amigaatari-stdistributionamateurroyaltiespublishing1989–present

Overview

Licenseware was a distribution model primarily on the Amiga where PD (public domain) libraries sold games and software at low prices (£2-5) with royalties paid to the original authors. It created a middle ground between truly free PD software and commercial publishing, enabling amateur developers to earn money without securing a traditional publishing deal.

Fast Facts

  • Era: Late 1980s-mid 1990s
  • Platform: Primarily Amiga
  • Price: £2-5 typically
  • Royalty: Paid to author
  • Distribution: PD libraries
  • Quality: Curated selection

How It Worked

Aspect Details
Author creates Game or application
Library accepts Curates quality
Library sells At set price
Author receives Percentage royalty

Compared to Other Models

Model Price Author Payment
Public Domain Free (copy fee) None
Licenseware £2-5 Royalty
Budget £1.99-2.99 Advance/royalty
Full price £20-30 Advance/royalty

Major Licenseware Labels

Label Platform Notes
F1 Licenseware Amiga Various titles
AMOS PD Licenseware Amiga AMOS-made games
Softville Amiga Various
Robtek Amiga Various

Why Authors Chose Licenseware

Benefit Value
Low barrier No publisher needed
Income Some money vs none
Exposure Library catalogues
Credibility “Published” status

Quality Control

Licenseware differed from pure PD:

  • Libraries curated submissions
  • Minimum quality standards
  • Reputation mattered
  • Better = more sales

Typical Licenseware Titles

Type Examples
AMOS games Many small games
Utilities Useful tools
Educational Learning software
Niche Specialised applications

Economic Reality

Factor Typical
Price £3-4
Author royalty 50%
Per sale to author £1.50-2
Units sold Hundreds typically

Not riches, but pocket money for hobby work.

Legacy

Licenseware anticipated modern indie distribution—platforms where anyone could sell their work without traditional gatekeepers, at prices they controlled, with transparent royalty splits. It was itch.io thirty years early.

See Also