At the Game Developers Conference in San Francisco in March 2017, days before Breath of the Wild went on sale, three of its makers showed one of their early experiments: a little top-down remake of the first Legend of Zelda, built in the new game’s engine, in which they tried out ideas such as cutting down trees for timber and setting fields on fire. Those ideas became central to the finished game. Nintendo’s designers wanted to turn a “passive” series, made of fixed sequences and exact puzzle solutions, into an “active” one, where you could, as they put it, push a boulder all the way to the final boss if you wanted to.
The result came out on 3 March 2017, on the day Nintendo launched the Switch, and on the Wii U the same day. It won Game of the Year at The Game Awards that December, and by mid-2026 Nintendo had sold more than 34 million copies on the Switch alone.
Fast facts
- Developer: Nintendo EPD, with help from Monolith Soft, which lists the game among those it worked on under contract.
- Director: Hidemaro Fujibayashi. Producer: Eiji Aonuma.
- Released: 3 March 2017, for the Nintendo Switch (a launch title) and the Wii U.
- The map: 120 shrines, four Divine Beasts and 900 Korok seeds, according to the official guide.
- Reception: 10 out of 10 in Edge; a Metacritic score of 97 for the Switch version; Game of the Year, Best Game Direction and Best Action/Adventure Game at The Game Awards 2017.
- Sales: 34.06 million copies on the Switch by 30 June 2026, by Nintendo’s own figures.
- Sequel: Tears of the Kingdom (2023), directed by Fujibayashi and produced by Aonuma.
Physics and chemistry
The technical director, Takuhiro Dohta, described a “chemistry engine” alongside the physics. Physics moves things; the chemistry engine changes their state. It sorts the world into elements, such as fire, water, ice, electricity and wind, and materials, such as trees, rocks, weapons and the player. Three rules govern it: elements can change the state of materials (fire burns leaves away), elements can change each other’s state (water puts out fire), and materials cannot change each other’s state. Dohta’s team called the outcome “multiplicative gameplay”: a few simple rules that combine into results nobody had to script.
So a player can wave a leaf to blow a raft along, set grass alight, or throw a metal weapon towards enemies in a thunderstorm, because metal draws the lightning. Link can run, swim and climb almost any surface until his stamina runs out, and jump from any height with his paraglider, which turns the whole landscape into a route. Unlike earlier Zelda games, weapons and shields wear out and eventually shatter, which keeps the player picking up whatever the world offers.
Structure
Link wakes in the Shrine of Resurrection after a century asleep, with no memory, and the game starts him on the Great Plateau, raised up so that the player can look out over the land to come. After that the map is open. Activating towers fills in the map region by region. Shrines are small dungeons of puzzles or fights, 120 of them in the main game. The four Divine Beasts take the place of the series’ larger dungeons, but the story can be completed in a non-linear way, and a player can head for the final battle without freeing them. The story is told largely through memories Link recovers by visiting places from his past, because the game begins, as Wireframe put it in 2022, “with you waking from the dead a century after a certain sequence of events have concluded”.
Small things got the same attention as big ones. Wireframe gave its “Killer Feature” column in January 2019 to the sound of Link’s cooking, a few seconds of “clackety-clack” rhythm ending in a little blast of triumph, or a “non-triumphant pong” if the meal was a failure: “a whole other level of class”.
Reception
Edge gave it 10 out of 10, the third Zelda to receive the score after Ocarina of Time and Skyward Sword. On Metacritic the Switch version averages 97 from 117 critics. At The Game Awards 2017 it won Game of the Year, Best Game Direction and Best Action/Adventure Game.
Influence
Other developers said openly what they took from it. Shedworks, the two-person studio making Sable, told Wireframe in 2019 that “Breath of the Wild was the one that convinced us that the structure of our open world would work”. The same magazine noted later that year that suggestions miHoYo’s Genshin Impact looked “cheekily close to Nintendo’s Breath of the Wild” were “not without foundation”. The climbing was borrowed most often. Monster Hunter Rise let hunters climb “virtually any wall or cliff face, like Breath of the Wild”, the developer of The Gecko Gods tried out “a stamina meter like Breath of the Wild’s” before choosing something less restrictive, and the climbing in Surmount was, its designer said, “semi-lifted from the way that climbing works” in Nintendo’s game.
Later history
Tears of the Kingdom, a direct sequel set in the same Hyrule, followed on the Switch in May 2023. In June 2025 Nintendo released a Nintendo Switch 2 Edition of Breath of the Wild with higher resolution, smoother frame rates and an extra save slot, together with Zelda Notes, a companion service in the Nintendo Switch app.
Sources
- Zelda Universe, “Zelda team discusses Breath of the Wild’s development and 2D Zelda prototype at GDC”, March 2017 (web, secondary): the talk “Change and Constant: Breaking Conventions with The Legend of Zelda: Breath of the Wild” by Satoru Takizawa, Takuhiro Dohta and Hidemaro Fujibayashi; the 2D prototype; “passive” and “active”; the boulder. https://zeldauniverse.net/2017/03/09/zelda-team-discusses-breath-of-the-wilds-development-and-2d-zelda-prototype-at-gdc/
- Nintendo Wire, report of the same GDC talk, 1 March 2017 (web, secondary): the prototype remake of the original Zelda in the new engine; Fujibayashi as director, Dohta as technical director. https://nintendowire.com/news/2017/03/01/breath-wild-presentation-gdc-showcases-development-ideology-weird-early-concepts/
- Thumbsticks, “GDC 17: Breath of the Wild”, March 2017 (web, secondary): Dohta on the chemistry engine, its elements and materials and its three rules; multiplicative gameplay. https://www.thumbsticks.com/gdc-17-breath-of-the-wild-science-lies
- Engadget, 13 January 2017, and Nintendo Life, January 2017 (web, secondary): launch-day release on 3 March 2017 on the Switch and Wii U.
- Wireframe issue 5, January 2019, p. 66: “Killer Feature” (Nintendo EPD, 2017, Switch and Wii U; the cooking sound).
- Wireframe issue 6, January 2019, p. 12: Shedworks on Sable.
- Wireframe issue 18, July 2019, p. 16: Genshin Impact.
- Wireframe issue 50, April 2021: Monster Hunter Rise review.
- Wireframe issue 63, May 2022: The Gecko Gods.
- Wireframe issue 68, November 2022, p. 49: the opening as an example of in media res.
- Wireframe issue 70: Surmount.
- Monolith Soft, games list, monolithsoft.co.jp (web; see the Monolith Soft entry).
- Press Start, “How to 100% complete Zelda: Breath of the Wild”, 10 April 2017, and Miketendo64, 21 January 2017, reporting the Piggyback official guide (web, secondary): 120 shrines, four Divine Beasts, 900 Korok seeds. https://press-start.com.au/guides/2017/04/10/100-complete-zelda-breath-wild/
- Zelda Universe, “Edge magazine has awarded Breath of the Wild a perfect score”, 25 February 2017 (web, secondary): Edge’s 10 out of 10, the third for a Zelda game. https://zeldauniverse.net/2017/02/25/edge-magazine-has-awarded-breath-of-the-wild-a-perfect-score/
- Wikipedia, “The Legend of Zelda: Breath of the Wild”, Gameplay and Plot sections (web, secondary): the Shrine of Resurrection and the Great Plateau; towers and the map; stamina and the paraglider; lightning and metal; weapons and shields that shatter; non-linear completion; recovered memories. https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild
- Metacritic, The Legend of Zelda: Breath of the Wild (web): Switch 97 from 117 critics; Wii U 96. https://www.metacritic.com/game/the-legend-of-zelda-breath-of-the-wild/
- Gematsu, “The Game Awards 2017 winners announced”, December 2017, and Shacknews, “The Game Awards 2017: Full List of Winners” (web, secondary). https://www.gematsu.com/2017/12/game-awards-2017-winners-announced
- Nintendo Co., Ltd., IR information, “Top Selling Title Sales Units: Nintendo Switch”, as of 30 June 2026 (web): 34.06 million. https://www.nintendo.co.jp/ir/en/finance/software/switch.html
- Nintendo, The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition product page (web), and Time Extension’s game page (web, secondary): released 5 June 2025; resolution, frame rate, save slot and Zelda Notes. https://www.nintendo.com/sg/games/zelda/botw/edition/index.html
- The Eiji Aonuma entry and its sources: Aonuma as producer; Fujibayashi as director of Tears of the Kingdom (2023).